Worldthought Medic Powers
  • An A following a power's name indicates the power can be augmented.
  • An X indicates that the power carries an experience point cost.
  • Powers marked with a HC originally appeared in Hyperconscious: Explorations in Psionics by Bruce R. Cordell and are included in a table at the end of this page.


BiofeedbackA: Gain damage reduction 2/–.
Detect Compulsion: You know if the target is controlled.
Detect Psionics: You detect the presence of psionics.
Elfsight: Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors.
Mending TouchA: Trigger the target’s natural healing ability.
MissiveA: Send a one-way telepathic message to subject.
Sense LinkA: You sense what the subject senses (single sense).
Suppress CompulsionA: You attempt to free a target temporarily from another’s control using conflicting signals.
Synesthete: You receive one kind of sense when another sense is stimulated.
Thicken SkinA: Gain +1 enhancement bonus to your AC for 10 min./level.
VigorA: Gain 5 temporary hit points.


Animal AffinityA: Gain +4 enhancement to one ability.
Body AdjustmentA: You heal 1d12 damage.
Body Equilibrium: You can walk on nonsolid surfaces.
Empathic Condition Relief: You relieve a target’s condition.
Empathic TransferA: Transfer another’s wounds to yourself.
Energy Adaptation, SpecifiedA: Gain resistance 10 to one energy type.
Psychic Bodyguard: You make a target’s Will saving throws for it.
Secure LifeA: Stabilize a dying target.
Share Pain: Willing subject takes some of your damage.
Sustenance: Go without food and water for one day.


BattlesenseA: Mental heads-up display allows for improved teamwork.
Body PurificationA: You restore 2 points of ability damage.
Danger SenseA: You gain +4 bonus against traps.
Empathic AdaptationA: You resist empathic damage.
Empathic Transfer, HostileA: Your touch transfers your hurt to another.
Endorphin Surge: You incite a rush of endorphins, augmenting your physical form.
Guarded Sleep: Subject’s mind is protected while asleep, and awakens in peak condition.
Hustle: Instantly gain a move action.
Share Pain, ForcedA: Unwilling subject takes some of your damage.
Solicit PsicrystalA: Your psicrystal takes over your concentration power.

Empathic FeedbackA: When you are hit in melee, your attacker takes damage.
Energy AdaptationA: Your body converts energy to harmless light.
Evade BurstA: You take no damage from a burst on a successful Reflex save.
Immovability: You are almost impossible to move and gain DR 15/–.
Incite Passion: Suppress the target’s ability to understand logic.
Inertial Barrier: Gain DR 5/–.
Physical AccelerationA: You move faster, gain +1 on attacks, AC, and Reflex saves.
Psychic ReformationX: Subject can choose skills, feats, and powers anew for previous levels.
Psychic Vampire: Touch attack drains 2 power points/level from foe.
Stolen GraceA: Steal the target’s agility.
WitherA: Cause the target’s muscles to lose their strength.

Adapt Body: Your body automatically adapts to hostile environments.
IncarnateX: Make some powers permanent.
Leech FieldA: Leech power points each time you make a saving throw.
Power Resistance: Grant PR equal to 12 + level.
Psionic RevivifyA,X. Return the dead to life before the psyche leaves the corpse.
Psychofeedback: Boost Strength, Dexterity, or Constitution at the expense of one or more other scores.
Restore Extremity: Return a lost digit, limb, or other appendage to subject.
Tower of Iron WillA: Grant PR 19 against mindaffecting powers to all creatures within 10 ft. until your next turn.

Aura AlterationA: Repairs psyche or makes subject seem to be something it is not.
Brutalize Wounds: Your target takes more damage than normal from wounds.
Contingency, PsionicX: Sets trigger condition for another power.
Defer FatalityX: You avoid death through suspended animation.
Fuse FleshA: Fuse subject’s flesh, creating a helpless mass.
Heal InjuriesA: Heal large amount of damage.
Restoration, Psionic: Restores level and ability score drains.
Suspend Life: Put yourself in a state akin to suspended animation.

Crisis of LifeA: Stop subject’s heart.
Energy Conversion: Offensively channel energy you’ve absorbed.
Mind Blank, Personal: You are immune to scrying and mental effects.
Oak BodyA: Your body becomes as hard as oak.

Bend RealityX: Alters reality within power limits.
Iron Body, Psionic: Your body becomes living iron.
Mind Blank, Psionic: Subject immune to mental/emotional effects, scrying, and remote viewing.
True Metabolism: You regenerate 10 hit points/round.

Affinity Field: Effects that affect you also affect others.
Assimilate: Incorporate creature into your own body.
FusionX: You combine your abilities and form with another.
Psychic ChirurgeryX: You repair psychic damage or impart knowledge of new powers.
Regenerative Aura: Heal all creatures within range for 25 hit points per round (max 250 hit points).
Timeless Body: Ignore all harmful, and helpful, effects for 1 round.

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