Small Outsider (Extraplanar, Psionic)
Hit Dice: 3d8+4 (17 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 17 (+1 size, +1 Dex, +5 natural), touch 12, flat-footed 16
Base Attack/Grapple: +3/-3
Attack: Slam +2 melee (1d3-2)
Full Attack: 2 slams +2 melee (1d3-2)
Space/Reach: 5 ft./ 5 ft.
Special Attacks: Psi-like abilities, psionics, summon mentat
Special Qualities: Damage reduction 10/magic, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, tongues
Saves: Fort +3, Ref +4, Will +3
Abilities: Str 6, Dex 13, Con 10, Int 10, Wis 11, Cha 15
Skills: Concentration +6, Intimidate +5, Knowledge (psionics) +6, Listen +3, Sense Motive +3, Spot +3
Feats: Psionic Body, Psionic Talent
Environment: Outer plane of their godmind
Organization: Solitary, pair, or squad (3–5)
Challenge Rating: 3
Treasure: Standard
Alignment: Chaotic Neutral
Advancement: 4-9 HD (Small); 10-28 HD (Medium)
Level Adjustment: —
With every blink of your eyes, the form of the creature before you seems to shift. Short in stature, but with a bearing that seems to exude unpredictability, you give it wide berth, as even it seems to be unsure what it might do at any moment.
The wild mentat, unlike many of the other variety of mentats, has a seemingly ever-shifting form. Unlike an egoist, the form of the wild mentat does not take on forms of other creatures. Instead, the skin, hair, and eye colors shift to match the mood of the mentat, as do other minor features such as facial characteristics.
Wild mentats speak Celestial, Draconic, Infernal, and Abyssal. In addition, they are treated as being always under the effect of a tongues spell.
Combat
Wild mentats prefer to rely on their wilder manifesting as opposed to physical combat. The chaotic nature of the wild mentat’s emotions make them unpredictable foes, as if their mood shifts, they may simply disengage and leave the combat, or they may attack at the slightest provocation.
Psi-like abilities: 3/day – id insinuation. Manifester level equal to hit dice. The save DC is Charisma-based.
Psionics: Wild mentats can manifest powers as wilders of a level equal to their hit dice, including the appropriate class features of the wilder. In addition, they have access to the Passion node.