Water Blast
Elements [Water]
Difficulty Class: 7
Channeling Time: 1 standard action
Range: 30 ft.
Target: One creature
Duration: Instantaneous
Saving Throw: Fortitude negates
You channel the element of water, creating a tremendous rush of water, knocking your foe to the ground.
The target must make a Fortitude save or take 1d6 points of bludgeoning damage and be knocked prone.
Enhance: For every 2 points by which you increase the DC, this incantation’s damage increases by one die (d6).
page revision: 1, last edited: 01 Apr 2014 17:08