Elements [Air]
Difficulty Class: 5
Channeling Time: 1 standard action
Range: 60 ft.
Target: One creature
Duration: Instantaneous
Saving Throw: Fortitude negates

With a flick of your hand, you conjure a rushing wind that throws your foe into the sky.

The target is thrown 10 feet upwards, and falls that distance, taking falling damage as usual.

If there isn’t enough distance to throw the target upwards because of an obstacle, it takes 1d6 points of damage for every 10 feet of distance it failed to reach. For example, if you throw the target 50 feet upwards in a building with a 30-foot ceiling, it takes 2d6 points of damage because it failed to reach 50 feet of distance by 20 feet, and then falls 30 feet, taking 3d6 points of falling damage as usual.

Enhance: For every 2 points by which you increase the DC, the target is thrown an additional 10 feet upwards.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License