Telepath [Mind-Affecting, Network, Fear]
Level: Psion/wilder 1, society mind 1
Manifesting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Concentration, up to 1 round/level
Saving Throw: Will negates or Will partial (see text)
Power Resistance: Yes
Power Points: 1
You form a mental bond between yourself and an enemy, and use that bond to bombard their mind with horrifying images and incite fear. Targets of this power who fail their saving throws are shaken for the duration of the power. This power cannot affect any creature whose hit dice exceed your manifester level.
This power is most commonly employed as a form of torture, using it repeatedly to wear away the mental defenses of those they wish to extract information from. It is also a defining feature of the nameless fear, and rumors persist that it first appeared in dreamscarred wilders.
Augment: You may augment this power in one or both of the following ways.
- If you spend 4 additional power points, creatures that fail their save become frightened for the duration and those that succeed are considered shaken. If you spend 8 additional power points, creatures that fail their saves become panicked for the duration, and those that succeed are shaken.
- Every 2 additional power points you spend (including those spent on other augments) increases the save DC by 1.