Psychokinesis
Level: Energy 9
Display: Ma, Vi
Manifesting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: None; see text
Power Resistance: Yes
Power Points: 17
You channel an immense amount of energy into a target creature, enveloping their entire form. Choose a single energy type: cold, fire, electricity, or sonic. Unless the target creature is immune to that energy type or has twice your character level in hit dice, the energy completely transmutes it, turning it into the same type of energy and killing the creature. The affected creature explodes in a burst of chaotic energy, dealing 1d6 points of damage per hit die the creature had, or half on a successful Reflex save, to everyone within a 10 foot radius. The damage dealt is of the same type as the energy chosen.