Telepathy (Compulsion), [Mindaffecting]
Level: Formbound Surger 7
Display: Material, Mental, and Olfactory
Manifesting Time: 10 minutes
Range: Close (25 ft + 5ft/2 levels)
Area: 1 mile surrounding any one location
Duration: 1 hour/level
Saving Throw: Will negates, see text
Power Resistance: Yes
Power Points: 13
This power can only be manifested on a non-living space that is stationary prior to the manifesting of the power. Once the power is manifested, any movement of the location causes the power to terminate immediately. Thus, most manifesters cast this power on large rocks, heavy statues, or other similar items that are difficult to move. The power causes the target object to create a pheromone trail through the air that attracts a specific kind of animal within 1 mile of the manifestation. The particular kind of creature must be named specifically. Types and subtypes are not specific enough. For example, “Wolf” would be specific enough whereas “Animal,” “Canine,” or even “Predatory Dog” would not be specific enough.
Creatures of the named kind within the affected area catch the pheromone trail and instinctively follow it back to the source if they fail their save. The compulsion to stay in the area or even rub, mark, and lay upon the target location is often overwhelming. Only a successful save allows a creature of the named kind to resist the call of the pheromone trail, but even in this case the animal must make a new save if they remain in or reenter the affected area 20 minutes after the successful save. An animal that successfully saves against the touch of pheromones power that does leave the affected area must make a new save 30 minutes after the successful save or be driven back into the area to find the source of the pheromones.
Animals that are brought together in this manner act as would be expected. Territorial animals will aggressively defend the target location against any intruder – even those of their own species. Communal animals will share the spot with those of their own species but will aggressively chase away other kind of animals. Powers such as calm animals can allow the manifester to overcome any defensive, territorial, or communal urges and grant them access to the gathered animal(s).
Touch of pheromones counters and completely dispels noxious odor. This power is only effective if there are examples of the named type within the area of effect for the power.
Augment: This power may be augmented in one or more of the following ways.
- If you spend an additional 2 power points the touch of pheromones can attract a specific type of intelligent animal, magical/psionic animal, or phrenic animal; however these animals receive a +2 resistance bonus to their save to resist the effect.
- If you spend an additional 4 power points the touch of pheromones the pheromone trail turns into a pollen trail and you can attract a specific type of plant creature instead of an animal.
- If you spend 2 points in addition to either of the prior two augments, you can have this power only attract a single intelligent animal, magical/psionic animal, phrenic animal, or plant creature with whom you are familiar (you have met, you know the name others of their kind call them, etc). In this case, other creatures of the same kind as the specific individual that you name are not affected by this power.
- Every 2 power points spent to augment this power increases the save DC by 1.