Thoughtsinger Powers
  • An A following a power's name indicates the power can be augmented.
  • An X indicates that the power carries an experience point cost.
  • Powers marked with a HC originally appeared in Hyperconscious: Explorations in Psionics by Bruce R. Cordell and are included in a table at the end of this page.


Astral Traveler: Enable yourself or another to join an astral caravan-enabled trip .
Attraction:A Subject has an attraction you specify.
Call to Mind: Gain additional Knowledge check with +4 competence bonus.
Charm, Psionic:A Makes one person your friend.
Conceal Thoughts: You conceal your motives.
Create Sound: Create the sound you desire
Deja Vu:A Your target repeats his last action.
Demoralize:A Enemies become shaken.
Detect Psionics: You detect the presence of psionics.
Disable:A Subjects incorrectly believe they are disabled.
Distract: Target gets -4 bonus on Listen, Search, Sense Motive, and Spot checks.
Empathy:A You know the subject’s surface emotions.
Identify, Psionic: Learn the properties of a psionic item.
Know Direction and Location: You discover where you are and what direction you face.
Mindlink:A You forge a limited mental bond with another creature.
Object Reading:A Learn details about an object’s previous owner
Precognition: Gain +2 insight bonus to one roll.
Sense Link:A You sense what the subject senses (since sense).
Synesthete: You receive one kind of sense when another sense is stimulated.
Telempathic Projection: Alter subject’s mood.


Aversion:A Subject has an aversion you specify.
Animal Affinity:A Gain +4 enhancement to one ability.
Body Adjustment:A You heal 1d12 damage.
Cloud Mind: You erase knowledge of your presence from target’s mind.
Control Sound: Create very specific sounds.
Detect Hostile Intent: Enable yourself or another to join an astral caravan-enabled trip.
Feat Leech:A Borrow another’s psionic or metapsionic feats.
Missive, Mass:A You send a one-way telepathic message to an area.
Sensitivity to Psychic Impressions: You can find out about an area’s past.
Suggestion, Psionic: Compels subject to follow stated course of action. .
Tongues, Psionic: You can communicate with intelligent creatures.


Aura Sight:A Reveal creatures, objects, powers, or spells of selected alignment axis.
Concealing Amorpha, Greater:A Quasi-real membrane grants you total concealment.
Correspond: Hold a mental conversation with another creature at any distance.
Dispel Psionics:A Cancels psionic powers and effects.
Escape Detection: You become difficult to detect with clairsentience powers.
False Sensory Input:A Subject sees what isn’t there.
Time Hop:A Subject hops forward in time 1 round/level.


Dimension Door, Psionic: Teleports you short distance.
Divination, Psionic: Provides useful advice for specific proposed action.
Dominate, Psionic:A Control target telepathically.
Freedom of Movement, Psionic:A You cannot be held or otherwise rendered immobile.
Mindlink, Thieving:A Borrow knowledge of a subject’s powers.
Modify Memory, Psionic: Changes 5 minutes of subject’s memories.
Steadfast Perception:A Gain immunity to illusory effects, +6 bonus on Search and Spot checks.


Co-opt Concentration: Take control of foe’s concentration power.
Cloud Mind, Mass:A Erase knowledge of your presence from the minds of one creature/level.
Mind Probe: You discover the subject’s secret thoughts.
True Seeing, Psionic:A See all things as they really are.


Hypercognition: You can deduce almost anything.
Mind Blank, Personal:A You are immune to scrying and mental effects.
Moment of Prescience, Psionic:A You gain insight bonus on single attack roll, check, or save.
Phase Door, Psionic:A Invisible passage through wood or stone.

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