Size/Type: Small Aberration (Psionic)
Hit Dice: 3d8 (13 hp)
Speed: 40 ft. (8 squares)
Armor Class: 17 (+1 size, +4 Dex, +2 natural), touch 15, flatfooted 13
Base Attack/Grapple: +2/–1
Attack: +4 melee touch (eat thoughts)
Full Attack: +4 melee touch (eat thoughts)
Space/Reach: 5 ft./5 ft.
Special Attacks: Eat thoughts, psi-like abilities
Special Qualities: Darkvision 60 ft., ethereal jaunt
Saves: Fort +1, Ref +5, Will +4
Abilities: Str 12, Dex 18, Con 11, Int 7, Wis 12, Cha 14
Skills: Hide +10, Listen +5, Spot +5
Feats: Alertness, Improved Initiative
Environment: Ethereal Plane
Organization: Solitary or group (1–3)
Challenge Rating: 2
Alignment: Usually neutral
Advancement: 4–6 HD (Small)
Level Adjustment: —
Thought eaters do not speak.
A thought eater can spend a maximum of 10 continuous rounds on the Material Plane before its wispy flesh finally dissipates and it falls dead. If badly wounded, it escapes to the Ethereal Plane rather than continuing the fight.
Eat Thoughts (Su): A thought eater can drain psionic power points with a successful melee touch attack. Each touch drains 6 power points from the opponent (or fewer, if the opponent has fewer than 6 points remaining). Against a nonpsionic creature or a psionic creature that currently has no power points, this touch attack instead deals 1 point of Intelligence damage, which provides nourishment equivalent to 6 power points.
A thought eater requires 12 power points per day to survive but will gorge itself on weak prey.
*Includes augmentation for the thought eater’s manifester level.
Ethereal Jaunt (Su): A thought eater can shift from the Ethereal Plane to the Material Plane as part of any move action, and then shift back again as a free action. The ability is otherwise identical to the psionic ethereal jaunt power.