Temporal Dissociation

Level: Nomad 3
Display: Vi
Manifesting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One creature or object OR all creatures and objects within a 20 ft. radius burst
Duration: Instantaneous
Saving Throw: None (See text)
Power Resistance: No
Power Points: 5

All supernatural effects affecting the targeted creature or object are shifted into a different timeframe. The ongoing
effects of all powers and spells currently active on the target (regardless of their original source) run at an accelerated
rate: each round counts as two against their remaining durations. A power or spell effect reduced to less than 1 round
ends immediately.

Effects sustained by the target’s concentration, even if they target an unaffected creature, are subject to
this power normally. For example, if a creature is concentrating on matter agitation and is subject to this power,
each round counts as two for his matter agitation, even though he is undoubtedly using it on a different
target (which may not be affected).

Effects on the target sustained by a different creature’s concentration (such as several society mind powers) may
be unaffected if they originate from an unaffected target. The creature sustaining the effect must make
a Will saving throw for each effect it sustains on the target. If successful, that effect is unaffected by temporal dissociation.

Augment: For every 2 additional power points you spend, each round counts as an additional round – 7 power
points (total) makes each round count as three, 9 makes each count as four, and so on.

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