Telepathy [Mind-Affecting, Network]
Level: Society mind 7
Manifesting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: You plus one willing creature
Duration: Concentration, up to 1 round/level
Saving Throw: Will negates (harmless, see text)
Power Resistance:bold text Yes
Power Points: 13
When you manifest this power, pick one feat that either you or the target has. This feat cannot be one restricted
to ﬁrst-level characters, nor can it have a racial prerequisite. All willing targets of this power gain this feat for the
duration of the power, although they must meet all prerequisites of that feat to gain its beneﬁts.
Feats that directly modify hit points, power points, or spells per day cannot be chosen this way. If a feat requires
a speciﬁc choice, that choice is also shared.
This power does not grant you any special knowledge of the target’s feats (though it is generally assumed that a
willing target has ﬁlled you in on them beforehand). If your target does not actually have the feat you named, then
the power fails.
Augment: You can augment this power in one or more of the following ways.
1. For every 2 additional power points you spend, you may share an additional feat from the same target.
These feats can serve as prerequisites for other shared feats.
2. If you spend 2 additional power points, the power can affect unwilling targets. Unwilling targets may attempt
a Will saving throw each round to negate the effects of this power – and if successful, any feats borrowed from
them fade from the other targets until the start of the unwilling target’s next action.