Psychokinesis
Level: Kineticist 3
Display: Au, Ol
Manifesting Time: 1 standard action
Range: Close (25 ft. + 5 ft. /2 levels)
Target: One creature with a skeletal system
Duration: Instantaneous
Saving Throw: Fortitude half or Reflex half (see text)
Power Resistance: Yes
Power Points: 5
You charge the target’s skeletal structure with a lethal vibration, damaging the target and potentially causing its bones
to explode. The target takes 3d6 points of damage and 2 points of Strength damage (a successful Fortitude saving throw reduces both by half). If this damage reduces the target’s Strength to 0, it takes an additional 2d6 points of
damage and falls prone as its body is unable to support itself.
If the total damage inflicted reduces the target to -10 hit points, the target’s body explodes as the bones turn to
shrapnel, dealing half the damage the target took in a 5 ft. burst around the target (a successful Reflex save reduces this damage by half). A creature that dies from skeletal eruption can be resurrected, but not raised.
Augment: For every 2 additional power points you spend, this power’s damage increases by one die (d6) and
the save DC increases by 1. For each extra two dice of damage, the Strength damage increases by 2.