Size/Type: Small Magical Beast (Psionic)
Hit Dice: 1d10+2 (7 hp)
Speed: 20 ft. (4 squares)
Armor Class: 17 (+1 size, +3 Dex, +3 natural), touch 14, ﬂat-footed 14
Base Attack/Grapple: +1/-4
Attack: Bite +1 melee (1d4-1)
Full Attack: Bite +1 melee (1d4-1)
Space/Reach: 5 ft./ 5 ft.
Special Attacks: Dispelling spit
Special Qualities: Anti-psionic ﬁeld, low-light vision
Saves: Fort +4, Ref +5, Will +1
Abilities: Str 8, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Skills: Climb +8*, Hide +11*, Jump +7*, Listen +3, Move Silently +7, Spot +3
Environment: Temperate forests
Challenge Rating: 1
Alignment: Always neutral
Advancement: 2-8 HD (Small)
Level Adjustment: —
At the base of the tree is a small, lizard-like creature. Its tan skin ripples as you approach, the leafy feast the creature was obviously dining on being held between its two forepaws. With a slight hiss, it starts to climb up the tree trunk, its black eyes watching you to ensure it is not followed.
Prized by societies where psionics are feared and shunned, the shakam is a creature with a natural ability to disrupt and negate psionic effects, neutralizing manifesting abilities and psionic items equally.
Standing roughly one foot tall at the shoulder, the lizard-like creature is roughly 3 feet long from mouth to tail, with a spined ridge along its neck. The skin of the shakam is leathery, typically in tan or brown colors, blending in well with the trees that they call their home.
Shakams are not aggressive by nature and prefer to ﬂee instead of ﬁght, climbing further up the trees that are their homes. If cornered, they use their hook-like claws and sharp teeth to warn off attackers before they can escape to safer areas.
Dispelling Spit (Ex): If cornered, shakams will resort to spitting some of the ooze their body secretes, held in small sacs on the inside of their mouths. On a successful ranged touch attack on a target within 20 feet, the target is
treated as if affected by a targeted dispel psionics with a manifester level of 3.
Anti-psionic Field (Ex): The shakam secrete ooze from the pores that covers its form. This ooze emits a null psionics ﬁeld around its body as a means of protection from psionic predators. This ﬁeld radiates 10 ft. out from the shakam’s physical form and is constantly active, even when the creature is asleep. If two or more shakams are near each other and their anti-psionic ﬁelds overlap, the ﬁeld expands by a multiple equaling the total number of hakams. In areas with a high shakam population, this may mean an effective anti-psionic ﬁeld radius of 100 ft or more.
Skills: Shakams have a +4 racial bonus on Climb, Hide, Jump, and Move Silently checks. Shakam use their
Dexterity modiﬁer instead of their Strength modiﬁer for Climb and Jump checks.