Sense Identity

Mind [Mind-Affecting]
Difficulty Class: 5
Channeling Time: 1 standard action
Range:60 ft.
Target: One creature
Duration: Aura; see text
Saving Throw: Will negates

You burrow in your victim’s mind, looking for who and what he is. As you look deeper into his mind, so does your understanding of your victim increase.

You learn the identity of your opponent, and you learn more of his identity as you concentrate longer upon this incantation.

In the first round, you learn the target’s name, creature type and subtype, and character class (if it has any). In following rounds, you may choose what you want to learn of the target. Youmay choose to learn one of the following pieces of information in consecutive rounds.

Location: You may learn the location of the target’s home, if it has any, and the areas that the target has visited. You may only learn of areas that the target has visited for a number of hours equal to your channeler level. If you spend an additional round concentrating on this information, you learn of areas that the target has visited for a number of days equal to your channeler level.

Magic: You learn whether the target can use spells, and the highest spell level that the target can cast. If you spend additional rounds concentrating on this information, you learn a number of spells that the target knows or has prepared equal to your channeler level, beginning with the target’s highest-level spells. You may also learn whether the target can use powers, maneuvers, or similar effects in a similar fashion, but not at the same time.

Unlike other incantations with a duration of aura, you need to spend a move action each round to concentrate on this incantation. You may spend a swift action to concentrate on this incantation, but you will not learn more of the target’s identity during that round.

Enhance: You can enhance this incantation in one or both of the following ways.

If you increase the DC by 4, you may switch to another creature within range as a swift action.

If you increase the DC by 4, you may spend a swift action to sense your target’s identity, as usual for an incantation with a duration of aura.

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