When pushed beyond its limits, your mind lashes out at attackers.
Prerequisite: Psychic enervation class feature.
Benefit: If you are dazed due to psychic enervation, anyone striking you in melee or at close range must make a Will save (DC 10 + your Charisma modifier + 1 for every point by which you wild surged when you enervated) or also be dazed for 1 round. This effect is mind-affecting. Attackers using natural or melee weapons must make one saving throw after each attack that successfully hits. Attackers using missile weapons, powers, spells, or psi-like or spell-like abilities that generate a weapon-like attack must also save once for each missile, but the DC decreases by 1 for every 5 feet of distance between you and the attacker.
In addition, if you are psionically focused, you may walk up to half your speed while dazed, so long as no physical actions such as opening a door or moving an object are involved. The benefit of this feat does not apply if you are dazed for any reason other than psychic enervation, including being dazed for having attacked someone else with this feat active.