Psychokinesis
Level: Kineticist 2
Display: Ol, Vi
Manifesting Time: 1 standard action
Range: Personal, see text
Duration: 1 round / level (D)
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 3
Twisting psychokinetic energy and beams of light, you create multiple reflections around you, making it difficult for observers to tell which of the figures you actually are. 1d4+1 reflections of you appear within 10 feet of your position and move around at random, always staying within 15 ft. of your current location. Observing creatures may attempt a Will save to determine your true location. If an attacker fails their save, you are treated as having total concealment against them. If they miss on their concealment roll, they have attacked one of your reflections and disrupt the energy used to hold the reflection together. One reflection dissipates when this occurs.
An attacker must be able to see the images to be fooled. If you are invisible or an attacker shuts his or her eyes, the power has no effect. (Being unable to see carries the same penalties as being blinded.)
Augment:
- For every 2 additional power points spent, the save DC increases by 1.