Quake

Elements [Earth]
Difficulty Class: 5
Channeling Time: 1 standard action
Range: 30 ft.
Area: 30-ft. spread
Duration: 1 round
Saving Throw: None

The ground around you trembles, knocking down anything in its path.

Each creature in the area must make a DC 15 Balance check or be knocked prone.

If you are underground, each creature takes 1d6 points of nonlethal damage from falling debris, regardless of whether they make the Balance check.

Enhance: You can enhance this incantation in one or both of the following ways.

For every 1 point by which you increase the DC, the Balance DC increases by 1 point.

If you increase the DC by 4 points, you can channel this incantation as an aura, forcing each creature in the area to make a Balance check at the beginning of each round.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License