Psychic Warrior Powers

All powers presented on the psychic warrior list below are new powers. An A following a power's name indicates the power can be augmented.

1ST-LEVEL PSYCHIC WARRIOR POWERS

Astral Traveler: Enable yourself or another to join an astral caravan-enabled trip.
BiofeedbackA: Gain DR 2/-.
Bite of the Wolf: Gain bite attack for 1d8 damage.
Blinding FlashA: Sudden burst of light dazzles opponent.
Burst: Gain +10ft. to speed this round.
Call WeaponryA: Create temporary weapon.
CatfallA: Instantly save yourself from a fall.
Chameleon: Gain +10 enhancement bonus on Hide checks.
Circumstance ShieldA: Gain a bonus to Reflex saves
Claws of the BeastA: Your hands become deadly claws.
CompressionA: You grow smaller.
Conceal Thoughts: You conceal your motives.
Detect Psionics: You detect the presence of psionics.
Dissipating TouchA: Touch deals 1d6 damage.
Distract: Subject gets -4 on Listen, Search, Sense Motive, and Spot checks.
Elfsight: Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors.
Empty MindA: Gain +2 on Will saves until your next action.
ExpansionA: Become one size category larger.
Float: Buoy yourself in water or other liquid.
Force ScreenA: Invisible disc provides +4 shield bonus to AC.
FoxholeA: Quickly ‘dig’ a trench or shelter.
Grip of IronA: Your iron grip gives +4 bonus on grapple checks.
HammerA: Melee touch attack deals 1d8/round.
Inertial ArmorA: Tangible field of force provides you with +4 armor bonus to AC.
Metaphysical ClawA: Your natural weapon gains +1 bonus.
Metaphysical WeaponA: Weapon gains +1 bonus.
MorphicA: Alter the duration of the next shapechanging power you manifest.
My LightA: Your eyes emit 20-ft. cone of light.
Precognition, DefensiveA: Gain +1 insight bonus to AC and saving throws.
Precognition, OffensiveA: Gain +1 insight bonus on your attack rolls.
Prescience, OffensiveA: Gain +2 insight bonus on your damage rolls.
PrevenomA: Your claws gain a poison coating.
Prevenom WeaponA: Your weapon is mildly venomous.
Skate: Subject slides skillfully along the ground.
StompA: Subjects fall prone and take 1d4 nonlethal damage.
Synesthete: You receive one kind of sense when another sense is stimulated.
Telepathic ThreatA,UT: Convince an opponent that they are being attacked by more than what they are.
Thicken SkinA: Gain +1 enhancement bonus to your AC for 10 min./level.
VigorA: Gain 5 temporary hit points.

2ND-LEVEL PSYCHIC WARRIOR POWERS

Animal AffinityA: Gain +4 enhancement to one ability.
Body AdjustmentA: Heal 1d12 damage.
Body Equilibrium: You can walk on nonsolid surfaces.
Body PurificationA: Restore 2 points of ability damage.
Concealing Amorpha: Quasi-real membrane grants you concealment.
Darkvision, Psionic: See 60 ft. in total darkness.
Detect Hostile Intent: You can detect hostile creatures within 30 ft. of you.
Dimension SwapA: You and an ally switch positions.
Dissolving TouchA: Your touch deals 4d6 acid damage.
Dissolving WeaponA: Your weapon deals 4d6 acid damage.
Empathic TransferA: Transfer another’s wounds to yourself.
Endorphin Surge: You incite a rush of endorphins, augmenting your physical form.
Energy Adaptation, SpecifiedA: Gain resistance 10 to one energy type.
Ephemeral BoltA: Create phasing projectiles with a delayed-damage effect.
EverymanA: You appear more average, blending into crowds.
Feat LeechA: Borrow another’s psionic or metapsionic feats.
FlourishA: Inspire allies and dishearten foes.
Hustle: Instantly gain a move action.
Levitate, Psionic: Subject moves up and down at your direction.
Painful StrikeA: Your natural weapons deal an extra 1d6 nonlethal damage.
Physical AccelerationA: You move faster, gain +1 on attacks, AC, and Reflex saves.
Prowess: Instantly gain another attack of opportunity.
Psionic Lion’s ChargeA: You can make full attack in same round you charge.
Psionic Scent: Gain the scent ability.
Strength of My EnemyA: Siphon away your enemy’s strength and grow stronger.
Sustenance: You can go without food and water for one day.
Thought ShieldA: Gain PR 13 against mind-affecting powers.
Wall Walker: Grants ability to walk on walls and ceilings.

3RD-LEVEL PSYCHIC WARRIOR POWERS

Claws of the Vampire: Heal half of your claw’s base damage.
Concealing Amorpha, Greater: Quasi-real membrane grants you total concealment.
Danger SenseA: Gain +4 bonus against traps.
Dimension SlideA: Teleports you very short distance.
DispatchA: Set up and deliver spectacular finishing strikes.
Duodimensional Claw: Increases your natural weapon’s threat range.
EarthshakerA: Damage and knock targets prone; deal force damage to burrowers.
Ectoplasmic Form: You gain benefits of being insubstantial and can fly slowly.
Empathic FeedbackA: When you are hit in melee, your attacker takes damage.
Empathic Transfer, HostileA: Your touch transfers your hurt to another.
Escape Detection: You become difficult to detect with clairsentience powers.
Evade BurstA: You take no damage from a burst on a successful Reflex save.
Exhalation of the Black DragonA: Your acid breath deals 3d6 damage to a close target.
Graft Weapon: Your hand is replaced seamlessly by your weapon.
Intellect FeastA: Ephemeral tentacles drain opponent’s Intelligence and you become smarter.
Keen Edge, Psionic: Doubles normal weapon’s threat range.
Mental BarrierA: Gain +4 deflection bonus to AC until your next action.
Stolen GraceA: Steal the target’s agility.
Ubiquitous Vision: You have all-around vision.
Vampiric Blade: You heal half of your base weapon damage.

4TH-LEVEL PSYCHIC WARRIOR POWERS

AcidosisA: Inject acid into the target’s bloodstream.
The Arrow Knows the WayA: Ranged attacks follow imaginary path to the target.
Claw of Energy: Your claws deal additional energy damage.
Corrupting TouchA: Cause the target’s physical form to become corrupted.
Dimension Door, Psionic: Teleports you short distance.
Energy AdaptationA: Your body converts energy to harmless light.
Freedom of Movement, Psionic: You cannot be held or otherwise rendered immobile.
ImmovabilityA: You are almost impossible to move and gain DR 15/-.
Inertial Barrier: Gain DR 5/-.
Mirror ShotA: Reflects alternate realities, partially duplicating a projectile in midair.
Psychic Vampire: Touch attack drains 2 power points/level from foe.
Steadfast Perception: Gain immunity to illusory effects, +6 bonus on Spot and Search checks.
Truevenom: Your natural weapons are covered in horrible poison.
Truevenom Weapon: Your weapon is horribly poisonous.
Weapon of Energy: Weapon deals additional energy damage.
Zealous FuryA: Subsequent attacks are as accurate as previous ones.

5TH-LEVEL PSYCHIC WARRIOR POWERS

Adapt Body: Your body automatically adapts to hostile environments.
Barrage: Execute a flurry of swift attacks against nearby targets.
CatapsiA: Psychic static inhibits power manifestation.
MetaconcertA: Mental concert of two or more increases the total power of the participants.
Oak BodyA: Your body becomes as hard as oak.
Psychofeedback: Boost Str, Dex, or Con at the expense of one or more other scores.

6TH-LEVEL PSYCHIC WARRIOR POWERS

Breath of the Black DragonA: Breathe acid for 11d6 damage.
Brutalize Wounds: Your target takes more damage than normal from wounds.
Defer FatalityX: You avoid death through suspended animation.
Dispelling Buffer: You are buffered from one dispel psionics effect.
Dueling GroundA: Draw yourself and your enemy into a psychoplanar arena.
Form of DoomA: You transform into a frightening tentacled beast.
Mind Blank, Personal: You are immune to scrying and mental effects.
Suspend Life: Put yourself into a state akin to suspended animation.

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