Level: Seer 1
Manifesting Time: 1 standard action
Duration: 1 hour/level (D)
Power Points: 1
Feared by all thinking beings who wish to remain hidden, this power enables you to track an intelligent creature by
the mental “footprints” left behind by its thoughts. You can only track creatures with an Intelligence score
of 3 or greater. Pass without trace and similar effects provide no protection from this power; however, creatures
immune to mind-affecting effects leave no perceptible psychic tracks, and cannot be followed this way.
Finding psychic tracks or following them for 1 mile requires a Psicraft check (DC 20). Every time the tracks become
difﬁcult to follow (such as when they intersect with other psychic tracks, enter an area of heavy trafﬁc such as a
market, or backtrack and diverge), you must make another check. If you fail a Psicraft check, you can retry after 1
hour (high trafﬁc) or 10 minutes (low trafﬁc) of meditation.
While tracking, you may move at half your normal speed. If you accept a -5 penalty on your Psicraft check,
you may move up to your normal speed, and if you accept a -20 penalty you can move up to twice your speed.
Other modiﬁers apply to this check as speciﬁed below.
Augment: For every additional power point you spend, you gain a +2 bonus on Psicraft checks made this