Psion Devotion Powers
- An A following a power's name indicates the power can be augmented.
- An X indicates that the power carries an experience point cost.
EGOIST DEVOTION POWERS
- Assume Natural AttackA: Gain a natural attack.
Mending TouchA: Trigger the target’s natural healing ability.
Thicken SkinA: Gain +1 enhancement bonus to your AC for 10 min./level. - Animal AffinityA: Gain +4 enhancement to one ability.
Chameleon: Gain +10 enhancement bonus on Hide checks.
Empathic TransferA: Transfer another’s wounds to yourself.
Malleable Form: Make your form more fluid in nature. - Assume FormA: Transform your body into an imprinted form.
Ectoplasmic Form: You gain benefits of being insubstantial and can fly slowly.
Hustle: Instantly gain a move action.
Physical AccelerationA: You move faster, gain +1 on attacks, AC, and Reflex saves. - Bestow FormA: Grant an assume form effect to a willing recipient.
Inanimate Transformation: You assume the form of an object.
Metamorphosis: Assume shape of creature or object.
MorphicA: Alter the duration of the next shapechanging power you manifest.
Psychic Vampire: Touch attack drains 2 power points/level from foe. - Assume AbilityA: Gain the extraordinary attack.
Impose FormA: Force an opponent into a harmless animal form.
Psionic RevivifyA,X: Return the dead to life before the psyche leaves the corpse.
Psychofeedback: Boost Strength, Dexterity, or Constitution at the expense of one or more other scores.
Restore Extremity: Return a lost digit, limb, or other appendage to subject. - Restoration, Psionic: Restores level and ability score drains.
- Fission: You briefly duplicate yourself.
- FusionX: You combine your abilities and form with another.
- Fluidic Form: Transform yourself quicker and more efficiently than before.
Fusion, Hostile: Force another creature to fuse with you.
Metamorphosis, GreaterX: Assume shape of any nonunique creature or object each round.
Regenerative Aura: Heal all creatures within range for 25 hit points per round (max 250 hit points).
KINETICIST DEVOTION POWERS
- Control Object: Telekinetically animate a small object.
- Control AirA: You have control over wind speed and direction.
Energy MissileA: Deal 3d6 energy damage to up to five subjects. - EarthshakerA:** Damage and knock targets prone; deal force damage to burrowers.
Energy ConeA: Deal 5d6 energy damage in 60-ft. cone.
Localized WindstormA:** Increase or decrease winds in a small, controllable area.
Skeletal EruptionA:** Induce a lethal vibration in target’s skeleton. - Control BodyA: Take rudimentary control of your foe’s limbs.
Energy BallA: Deal 7d6 energy damage in 20-ft. radius.
Inertial Barrier: Gain DR 5/-.
Sapping Energy: Suck the energy out of your enemy’s muscles. - Energy CurrentA: Deal 9d6 damage to one foe and half to another foe as long as you concentrate.
Fiery DiscorporationA: Cheat death by discorporating into nearby fire for one day.
KinesisA: You gain special abilities with your psychokinetic powers.
Kinetic AuraA:** Store damage dealt to you and release it later. - Dispelling Buffer: Subject is buffered from one dispel psionics effect.
Null Psionics Field: Create a field where psionic power does not function. - Deflecting GlobeA: Cloak yourself in force, protecting you from all attacks.
Earthquake, psionic: Use telekinetic force to shake the ground and knock enemies off their feet.
Reddopsi: Powers targeting you rebound on manifester. - Energy Form: Wreath your form in energy.
Telekinetic Sphere, Psionic: Mobile force globe encapsulates creature and moves it. - Tornado BlastA: Vortex of air subjects your foes to 17d6 damage and moves them.
NOMAD DEVOTION POWERS
- Burst: Gain +10 ft. to speed this round.
Detect TeleportationA: Know when teleportation powers are used in close range.
Trick ShotA: Small moving object performs one stunt. - Dimension SwapA: You and ally or two allies switch positions.
Dimensional StorageA: Transport one unattended object to a pocket plane.
Gravitational Well: Attacks made on a target are more likely to hit, as the strikes are pulled to it.
Levitate, Psionic: Subject moves up and down at your direction. - Astral CaravanA: You lead astral traveler-enabled group to a planar destination.
Baleful Compression: Harmfully shrink a creature, causing its body trauma.
Blink, psionic: Gain miss chance for concealment.
Temporal DissociationA: Each round counts as two for effects on the target. - Dimensional Anchor, Psionic: Bars extra dimensional movement.
Dismissal, Psionic: Forces a creature to return to its native plane.
Fly, Psionic: You fly at a speed of 60 ft.
Rending RiftA:** Displace attacks towards you, gaining a miss chance and damaging weapons. - Baleful TeleportA: Destructive teleport deals 9d6 damage.
Teleport, Psionic: Instantly transports you as far as 100 miles/level.
Teleport Trigger: Predetermined event triggers teleport. - Banishment, PsionicA: Banishes extraplanar creatures.
Cathartic ApportationA: Teleport a subject, but leave harmful aspects behind. - Dream Travel A: Travel to other places through dreams.
Dueling GroundA:** Draw yourself and your enemy into a psychoplanar arena.
Ethereal Jaunt, Psionic: Become ethereal for 1 round/level. - Time Hop, MassA: Willing subjects hop forward in time.
- Dimensional OublietteA,X: Target is trapped in imaginary space.
Teleportation Circle, Psionic: Circle teleports any creatures inside to designated spot.
Time RegressionX: Relive the last round.
SEER DEVOTION POWERS
- Destiny Dissonance: Your dissonant touch sickens a foe.
HeadcountA: Instantly learn number of touched creatures and determine their locations.
Precognition: Gain +2 insight bonus to one roll.
Psychic TrackingA: Follow a creature’s mental echoes. - Clairvoyant Sense: See and hear a distant location.
Object ReadingA: Learn details about an object’s previous owner.
Sensitivity to Psychic Impressions: You can find out about an area’s past. - Escape Detection: You become difficult to detect with clairsentience powers.
Fate LinkA: You link the fates of two targets.
Idle Vigilance: Detect when psionic abilities are used nearby. - Anchored NavigationA: Establish a mishap-free teleport beacon.
ForesightA: You gain special abilities with your insight-based powers.
Remote ViewingX: See, hear, and potentially interact with subjects at a distance. - Clairtangent HandA: Emulate far hand at a distance.
Second Chance: Gain a reroll. - Precognition, Greater: Gain +4 insight bonus to one roll.
- Fate of One: Reroll any roll you just failed.
- Hypercognition: You can deduce almost anything.
- MetafacultyX: You learn details about any one creature.
SHAPER DEVOTION POWERS
- Astral ConstructA: Creates astral construct to fight for you.
Ectoplasmic Servant: Summon a construct to aid you in mundane duties.
Minor Creation, Psionic: Creates one cloth or wood object. - FocalA: You gain special abilities with your metacreativity powers.
Psionic Repair DamageA: Repairs construct of 3d8 hit points +1 hp/level. - AcidosisA: Inject acid into the target’s bloodstream.
Concealing Amorpha, Greater: Quasi-real membrane grants you total concealment.
Ectoplasmic CocoonA: You encapsulate a foe so it can’t move.
EctoskeletonA: Your astral construct becomes a suit of battle armor. - Fabricate, Psionic: Transforms raw goods to finished items.
Quintessence: You collapse a bit of time into a physical substance.
Rapid DelugeA: Create a flood of water that knocks creatures prone and hinders movement. - Hail of CrystalsA: A crystal explodes in an area, dealing 9d4 slashing damage.
- Crystallize: Turn subject permanently to crystal.
Fabricate, Greater Psionic: Transforms a lot of raw goods to finished items. - Ectoplasmic Cocoon, MassA: You encapsulate all foes in a 20-ft. radius.
- Astral Seed: You plant the seed of your rebirth from the Astral Plane.
- Astral JuggernautA,X: Create an astral juggernaut to fight for you.
GenesisX: You instigate a new demiplane on the Astral Plane.
True CreationX: As psionic major creation, except items are completely real.
TELEPATH DEVOTION POWERS
- Charm, PsionicA: Makes one person your friend.
MindlinkA: You forge a limited mental bond with another creature.
Suppress CompulsionA: You attempt to free a target temporarily from another’s control using conflicting signals. - AversionA: Subject has aversion you specify; augment for “edict” effect.
Brain LockA: Subject cannot move or take any mental actions.
CommuneA: Communicate with animals and other lower-intelligence creatures.
Read Thoughts: Detect surface thoughts of creatures in range.
Suggestion, PsionicA: Compels subject to follow stated course of action. - BattlesenseA: Mental heads-up display allows for improved teamwork.
Crisis of BreathA: Disrupt subject’s breathing.
Empathic AdaptationA: You resist empathic damage.
Empathic Transfer, HostileA: Your touch transfers your hurt to another.
False Sensory InputA: Subject sees what isn’t there.
Induce PhobiaA: Cause the subject to become deathly afraid of a specified condition. - AlienationA: Subject loses ability to communicate with or understand others.
Dominate, PsionicA: Control target telepathically.
Dominion: Affect those normally immune to mind-affecting powers.
Localized DistractionA: Cause an enemy to constantly look over his shoulder.
Mindlink, ThievingA: Borrow knowledge of a subject’s power.
Mnemonic FugueA: Subject cannot form short-term memories.
Modify Memory, Psionic: Changes 5 minutes of subject’s memories.
Schism: Your partitioned mind can manifest lower level powers. - Induce CascadeA: Trigger a psionic cascade in the subject.
MetaconcertA: Mental concert of two or more increases the total power of the participants.
Mind Probe: You discover the subject’s secret thoughts. - Mind SwitchA,X: You switch minds with another.
Programmed DominationA: As psionic dominate, but latent until triggered. - Crisis of LifeA: Stop subject’s heart.
- Mind SeedX: Subject slowly becomes you.
- Mind Switch, TrueX: A permanent brain swap.
Psychic ChirurgeryX: You repair psychic damage or impart knowledge of new powers.
page revision: 27, last edited: 01 Mar 2010 15:47