Psicrysmal

Size/Type: Diminutive Elemental (Earth, Psionic)
Hit Dice: 1d8 (5 hp)
Initiative: +8
Speed: 30 ft. (6 squares)
Armor Class: 19 (+4 size, +3 Dex, +2 natural), touch 17, flat-footed 17
Base Attack/Grapple: +0/-9
Attack: Sting +8 (1d2-1)
Full Attack: Sting +8 (1d2-1)
Space/Reach: 1 ft./0 ft.
Special Attacks: -
Special Qualities: Elemental traits
Saves: Fort +3, Ref +4, Will +0
Abilities: Str 9, Dex 18, Con 12, Int 8, Wis 10, Cha 12
Skills: Appraise +6, Spot +6
Feats: Combat Expertise, Improved Initiative
Environment: Any
Organization: With master
Challenge Rating: Included with master
Treasure: None
Alignment: As master
Advancement:

A small crystal resembling a spider scuttles forward, shining gems focusing on you with an intense stare. You notice that it seems to be appraising your equipment, especially your gems and crystals. You get the distinct impression that it is looking at you as if you were its next meal. Its master appears and it retreats to his side,
awaiting his command, but still seeming to size you up.

A psicrysmal is the merger of the fragment consciousness of a psicrystal and the body of a crysmal. It is found only as the creation and companion of a psionic manifester.

The psicrysmal described here is that of a 1st-level manifester.

Combat

A psicrysmal’s characteristics depend on its master and its personality.

Elemental Traits: A psicrystal is immune to poison, sleep effects, paralysis, and stunning. It is not subject to critical hits or flanking. Psicrysmals do not eat, sleep, or breathe. Psicrysmals do not have the usual elemental trait of darkvision.

Psicrysmal Granted Abilities: The psicrysmal described here has the abilities of telepathic link and personality.

Skills: Psicrysmals have a +4 racial bonus to Appraise and Spot.

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