Psychoportation
Level: Nomad 6, travel 7
Display: Au, Ma
Manifesting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./ level)
Target: One creature
Duration: Concentration, up to 1 round / level
Saving Throw: Reflex half
Power Resistance: Yes
Power Points: Nomad 11, travel 13
You create moving teleportation rings that physically teleport portions of the affected creature instead of the entire creature, causing major physical trauma to the target as pieces of its body are forcibly removed. The affected creature suffers 7d6 points of damage each round or half on a successful Reflex save.
Augment: This power may be augmented in one or more of the following ways.
- For each additional 2 power points invested, this power may affect an additional target. No two targets can be more than 30 ft. apart.
- For each additional power point spent, this power does an additional 1d6 points of damage.
- In addition, for every 2 additional power points you spend to achieve any of these effects, this power’s save DC increases by 1.