When you do something particularly amazing, your confidence manifests itself as bright flames.
prerequisites: Charisma 13+, Psionic Body
Benefit: While in situations where taking 10 on skill checks is impossible, if you make a successful attack roll, saving throw, or skill check, and the result of that roll is at least equal to your character level +20, your surge in confidence causes you to burst into psionic flames. These flames do not harm you or anything you hold, shed light as a torch, and last for a number of rounds equal to your Charisma bonus (minimum 1).
While On Fire, you gain a +1 morale bonus, +1 per 5 character levels, to attack rolls, saving throws, and skill checks. You also deal 1 point of fire damage, +1 per 5 character levels, to enemies who strike you with a natural or unarmed attack and to enemies whom you strike with a natural or unarmed attack. Finally, your spells or powers gain a +1 bonus to their save DC, if any. You may choose to not benefit from this feat even if you fulfill the conditions required.
Additionally, you may artificially elate yourself enough to start fires by expending your psionic focus as a move action. Doing so causes your hand to ignite as a torch for one round, during which time you may use it to light any nonmagical, unattended, flammable objects on fire if you succeed on a touch attack. These flames do not injure you or anything you carry either, unless you want them to.
Special: Particularly spectacular or cinematic actions in difficult situations, as determined by the GM, may also activate this feat, even if the normal activation condition isn't met. As a general guideline, if it's especially awesome , and it's successful, it's worth going On Fire.