Nenngar

Size/Type: Tiny Magical Beast [Augmented Animal] (Psionic)
Hit Dice: 2d8 (9 hp)
Initiative: +4
Speed: 20 ft. (4 squares)
Armor Class: 22 (+2 size, +4 Dex, +6 natural), touch 16, flat-footed 18
Base Attack/Grapple: +1/-10
Attack: Claw -2 melee (1d2-3)
Full Attack: 2 claws -2 melee (1d2-3)
Space/Reach: 1 ft./ 0 ft.
Special Attacks: Crystal shard
Special Qualities: Bond, crystal diet, lowlight vision
Saves: Fort +3, Ref +7, Will +2
Abilities: Str 5, Dex 19, Con 11, Int 7, Wis 15, Cha 11
Skills: Balance +4, Climb +9, Hide +11, Listen +3, Move Silently +7, Spot +3
Feats: Stealthy
Environment: Elemental Plane of Earth or urban
Organization: Pair or with owner
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral
Advancement: 3-4 HD (Tiny)
Level Adjustment:

Large, faceted eyes blink at you, reminding you of nothing more than finely-crafted gemstones. The furry creature lifts a small jewel from the floor and pops it into its mouth, making contented sounds as it appears to eat the crystal. After a few moments, the small creature removes the gemstone from its mouth, the gem seeming to sparkle just a bit brighter, and places it back on the floor.

Also known as a cutter, the nenngar is a denizen of the elemental plane of earth, particularly pockets of the plane rich in crystal. Prized for their natural ability to cut gems into more valuable crystals, nenngars tend to be captured by powerful crystal miners or merchants capable of visiting the plane of earth, taken to aid in finishing gems into a more profitable final product.

Combat

Nenngars are not aggressive by nature and prefer to flee instead of fight. If cornered, they can use the remnants of gems they’ve used as nourishment to provide them with a defense until they are able to escape.

Crystal Shard (Ex): A nenngar is able to store some of its ingested crystalline diet in a small defense mechanism. When threatened, it can propel a shard of crystal at high velocity at a target. Treat this shard as if the nenngar had manifested crystal shard with a manifester level equal to half its Hit Dice (minimum 1).

Skills: Nenngars have a +4 racial bonus on Climb, Hide, and Move Silently checks. They use their Dexterity modifier instead of their Strength modifier for Climb checks.

Bond (Ex): A nenngar psionically bonds with any individual who it views as its master. This bond protects the nenngar, who has a limited ability for self-preservation. When bonded to an individual, a process which takes a standard action and the nenngar is able to do at any time, the nenngar gains a limited form of mindlink with its master, allowing two-way communication of emotions, as opposed to actual speech.

This effect is continuous so long as the nenngar and its master are within 30 ft. Transferring a bond from one owner to another takes a week of dedicated interaction with the nenngar and the new master.

Crystal Diet (Ex): Nenngars gain nourishment only from precious gems, which they nibble and later spit after having had their fill. After feasting on a gem, the regurgitated stone is cut of fine quality and its value is increased by 10-60%.

Nenngars are not gluttons, however, and only take nourishment once a week. Waste from their diet is eliminated as crystal dust from their skin.

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