Mirror Shot

Psychoportation
Level: Marksman 4, psychic warrior 4
Display: Au, Vi
Manifesting Time: 1 immediate action
Range: Medium (100 ft. + 10 ft/level)
Target: 1 projectile in flight
Duration: Instantaneous
Power Points: 7

You draw upon your psionic might to mirror the potential paths of a projectile into this reality, psionically turning a lone arrow into an entire volley, or a thrown dagger into a deadly hail of knives.

You can manifest this power with a moment’s thought, quick enough to use when it is not your turn. You must manifest this power in response to a single attack made with a ranged weapon within medium range (the attacker must be within range, the target need not be) before the result of the attack is determined. You cannot use this power to mirror unusually massive projectiles such as siege weapons.

You create four reflections of the projectile that each do damage as a mundane weapon of the original projectile’s type. Each mirrored projectile uses the same attack roll result as the reflected attack to determine if they strike the target or not (regardless of their enhancement bonus to attack), and each projectile checks for concealment individually. If applicable the projectiles add the strength bonus of the original attacker under the normal constraints for the attacker’s weapon (full strength bonus for thrown weapons, full strength bonus up to a certain value for composite longbows). The reflections return to their native reality shortly after appearing and cannot be preserved.

Precision damage (such as sneak attack) and extra damage from critical hits only apply to the first projectile fired, not to the four reflections. The four mirrored projectiles bypass damage reduction as though they were magic weapons.

Augment: You may augment this power in one or more of the following ways:

  • By spending additional power points, you may reflect enhancement bonuses or magic abilities of the initial projectile. For every 2 additional power points you spend, you may bestow the reflections with the equivalent of an additional +1 enhancement bonus or ability priced as a +1 bonus. Reflecting abilities that add a flat sum to the price of the weapon cost 1 additional power point per 5000 gp of their market price to replicate. Like standard magical weapons, you may not add abilities to the reflection projectiles unless they already have at least a +1 enhancement bonus.
  • For every 4 additional power points you spend, you may create an additional projectile.
  • If you spend 10 additional power points, you may use this power to reflect unusually massive projectiles such as siege weapons or boulders hurdled by giants. All reflections strike the same area, if applicable.
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