Telepathy (Compulsion) [Mind-Affecting]
Level: Psion/wilder 4
Display: Me
Manifesting Time: 1 standard action
Range: Close (25 ft. + 5 ft/2 levels)
Target: 1 intelligent creature
Duration: 1 hour/level
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 7
You remove the filters of civility and decorum from the subject’s mind. His speech is peppered with invectives, curses, rude noises, embarrassing details from his personal life, and insults directed at those around him. The subject is only aware of what words he used after using them, and may opt to remain silent.
The subject takes a penalty on any skill check that requires spoken language (such as Bluff or Diplomacy)
equal to your key ability modifier (Intelligence for psions, Charisma for wilders). Casting spells that require
verbal components is possible if the subject makes a Concentration check against the DC of this power (failure
means he loses the spell). If the subject uses (or directs) a language-dependent effect vocally, he must make a
Concentration check against the DC of this power or have the attempt fail.
Augment: You may augment this power in one or more of the following ways:
1. If you spend 2 additional power points, the subject loses the option to remain silent and maintains a more or
less constant stream of swearing as long as it is awake and the power remains in effect. Gagging it or supernaturally
silencing it still work normally.
2. If you spend 4 additional power points, malediction extends to nonverbal means of communication including
gestures, body language, writing, and telepathic communication. The subject must make a Concentration check to
cast a spell with a somatic component; spells with both a verbal and somatic component require two separate rolls.
Skill checks that involve these forms of communication (such as Forgery or Perform [Dance]) take a penalty equal
to your key ability modifier. Attempting to use or direct any language-dependent effect requires a Concentration check
as above.
3. Every additional 2 power points you spend (including those spent on other augments) increases the save DC
by 1.