Knock, Psionic

Psychoportation
Level: Psion/wilder 2
Display: Material
Manifesting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./ level)
Target: One door, box, or chest with an area of up to 10 sq. ft./level
Duration: Instantaneous; see spell text
Saving Throw: None
Power Resistance: No
Power Points: 3

The knock power opens stuck, barred, locked, held, or arcane locked doors. It opens secret doors, as well as locked or trick-opening boxes or chests. It also loosens welds, shackles, or chains (provided they serve to hold closures shut). If used to open a psionically locked door, the power does not remove the psionic lock but simply suspends its functioning for 10 minutes. In all other cases, the door does not relock itself or become stuck again on its own. Knock does not raise barred gates or similar impediments (such as a portcullis), nor does it affect ropes, vines, and the like. The effect is limited by the area. Each power can undo as many as two means of preventing egress.

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