Seeking to master the power of his own mind, the knight meditant spends much of his time deep in meditation. Through this rigorous study, he gleans new and powerful ways to enhance his psionic focus and the different mantras such forces can power. While essentially any warrior who studies his inner strength can become a knight meditant, psychic warriors, marksmen, soulknives and monks most frequently follow the path.
The original Knights Meditant were followers of Lord Davik Marcellus Kai, Grand Master of the Order of the Resolute Shield. He was Rajrin’s first exceptional warrior to discover a unifying secret behind the schools of meditation — that all are, in fact, reflections of a greater whole, and by embracing that whole, one can better approach his own perfect self-image in combat. Lord Davik developed an ill-deserved reputation as a renegade for breaking with tradition in his views, and was stripped of his noble title… but every year more and more open-minded or dedicated students found his training grounds and entered his tutelage. Today his path is counted among the elite fighting styles of Rajrin, and the Knights Meditant (still referred to in some circles as Davik’s Knights) are revered for their calm, poise, and prowess on the battlefield.
Entry Requirements:
To qualify to become a knight meditant, a character must fulfill the following criteria.
Base Attack: +5
Skills: Concentration 8 ranks
Feats: Any two Mantra feats, Psionic Meditation
GAME RULE INFORMATION
Class Skills
The knight meditant’s class skills are Autohypnosis, Balance, Climb, Concentration, Craft, Jump, Knowledge (psionics), Profession, Ride, Search, and Swim. Skill Points at Each Level: 2 + Int modifier
Class Features
All of the following are class features of the knight meditant.
Weapon and Armor Proficiency: Knights meditant gain no additional weapon or armor proficiencies.
Manifesting: At every level indicated, the knight meditant gains additional power points per day and access to new powers as if he had also gained a level in whatever manifesting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained (bonus feats, metapsionic or item creation feats, and so on). This essentially means that he adds the level of knight meditant to the level of whatever manifesting class the character has, and then determines power points per day, powers known, and manifester level accordingly. If a character had more than one manifesting class before he became a knight meditant, he must decide to which class he adds the new level of knight meditant for the purpose of determining power points per day, powers known, and manifester level.
Martial Traditions: Lord Davik’s academy accepts applicants from all walks of life, and students are encouraged not to neglect the roots of their martial training while they study the way of the Knight Meditant. When the character becomes a Knight Meditant they may choose to gain one of the following abilities:
- Unarmed Damage (Ex): A knight meditant with Improved Unarmed Strike has the unarmed strike damage of a monk of his class level + his monk level, if any.
- Smite (Ex): A knight meditant with a smite attack (such as the paladin’s smite evil) treats his level in whatever class granted the smite as his level in that class + his knight meditant level.
- Favored Enemy (Ex): A knight meditant with at least one favored enemy adds his class level to his effective ranger level when determining how many favored enemies he has and the size of the bonus associated with this ability.
- Mind Blade (Su): A knight meditant with the ability to form a mind blade adds his class level to his effective soulknife level for the purposes of his mind blade and mind blade enhancement. If he selects this option, he gains no mind-blade-related benefits from increased manifester levels (see Soulknives and Prestige Classes). If he does not select this option, he still advances his mind blade at those levels.
- Bonus Mantra: Some knight meditants abandon their old ways entirely, throwing themselves completely into Davik’s training. These knights (many of which do not qualify for any of the above traditions) gain a bonus Mantra feat.
Meditative Focus: Starting at 2nd level, the knight meditant gains a competence bonus on Concentration checks to become psionically focused equal to his class level.
Extended Mantra (Su): When meditating to activate a mantra, a knight meditant of 4th level or higher may choose to make it an extended mantra. Doing so doubles the duration the mantra may be in effect as long as the knight meditant remains focused. Activating an extended mantra increases the DC of the Concentration check to become psionically focused by 4. If the knight meditant has the ability to activate more than one mantra with a single meditation the DC of the Concentration increases by 4 per mantra he wishes to extend in this fashion.
Master of Mantras: At 6th level the knight meditant gains Master of Mantras as a bonus feat. If he already has this feat, he may select another Mantra feat that he meets the prerequisites as a bonus feat.
Enduring Mantra (Su): When meditating to activate a mantra, a knight meditant of 8th level or higher may
choose to make it an enduring mantra. The knight meditant may choose to pay 5 power points to use an ability of an active enduring mantra in place of expending his psionic focus, but may only do so once per round. Doing so does not end the mantra as it normally would. Activating an enduring mantra increases the DC of the Concentration check to become psionically focused by 8. If the knight meditant uses his Master of Mantras feat to activate more than one mantra with a single meditation, the DC of the Concentration check increase by 8 per mantra he wishes to make enduring.
Threefold Master (Su): A knight meditant of 10th level or higher attunes his body and mind to an inner harmony while meditating, releasing energy that was simply inaccessible to him before. He may activate and benefit from three mantras at once. Activating three mantras at once increases the DC of the Concentration check by 5 per mantra, and the knight meditant does not gain the benefit of Psionic Meditation when activating three mantras at once.
Additionally, the knight meditant may now gain the benefits of Psychic Meditation when using his Master of Mantras feat. This allows him to activate and maintain two mantras at once as a move action.