Level: Kineticist 5
Display: Au, Vi
Manifesting Time: 1 standard action
Duration: 1 minute/level (D)
Saving Throw: Reﬂex half (see text)
Power Resistance: Yes
Power Points: 9
You gain damage reduction 5/-. Each point of damage prevented by this power is stored as psychokinetic energy within the aura. As a standard action, you can choose to release this stored energy in a 20-foot radius burst centered on you. All creatures (except you) and unattended objects within this burst take force damage equal to the
amount of stored damage. However, if this power prevents more than 5 points of damage per manifester level before
it discharges, the stored psychokinetic energy erupts immediately (requiring no action on your part), affecting all
creatures (including you) and objects within a 20-ft radius.
In either case, a successful Reﬂex saving throw reduces the damage taken by half. Once the stored psychokinetic
energy is released, the power ends.
Augment: You may augment this power in one or both of the following ways.
1. For every 2 additional power points you spend, the damage reduction increases by 1 and the maximum damage
that can be stored before discharge is increased by 1 per manifester level.
2. If you spend 4 additional power points, you can control the release of energy at the end of the power, and may prevent it from damaging particular targets or objects at your discretion (whether the release occurs by your will or spontaneously).