Size/Type: Medium Outsider (Angel, Extraplanar, Good, Psionic)
Hit Dice: 15d8+90 (157 hp)
Speed: 30 ft. (6 squares), ﬂy 90 ft. (good)
Armor Class: 33 (+5 Dex, +18 natural), touch 15, ﬂat-footed 28
Base Attack/Grapple: +15/+18
Attack: +2 quarterstaff +20 melee (1d6+5)
Full Attack: +2 quarterstaff +20/+15/+10 melee (1d6+5)
Space/Reach: 5 ft./ 5 ft.
Special Attacks: Psi-like abilities, psionics
Special Qualities: Aura of peace, damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to mind-affecting effects and petriﬁcation, protective aura, regeneration 10, resistance to cold 10, electricity 10, and ﬁre 10, power resistance 30
Saves: Fort +16, Ref +15, Will +13
Abilities: Str 17, Dex 20, Con 23, Int 23, Wis 16, Cha 21
Skills: Concentration +24, Diplomacy +25, Gather Information +23, Knowledge (the planes) +16, Knowledge (psionics) +24, Knowledge (religion) +16, Listen +21, Psicraft +27 (+29 to address power stones), Search +13, Sense Motive +23, Spot +21, Use Psionic Device +25 (+27 for power stones)
Feats: Extend Power, Mutual Power, Psionic Affinity, Psionic Meditation, Quicken Power, Spirit of the Faithful
Organization: Solitary or pair
Challenge Rating: 17
Alignment: Any good
Advancement: 16-18 HD (Medium); 19-24 (Large)
Level Adjustment: —
Translucent wings spread, shimmering in colors as it becomes apparent that the limbs are not actually composed
of ﬂesh, but of energy. With a sad smile, the frail-looking individual soars into the air, taking with him the feeling of calm that had seemed to settle over the clearing.
The keians are harbingers of enlightenment. Seeking only further service with enlightenment, the hosts of keians travel far and wide to foster understanding and illuminate thought. Those who embrace their cause are welcomed with open arms, while those who are not wise enough to see the benefits of enlightenment are treated as unfortunate souls who need only some focused guidance.
A typical keian stands roughly 6 and a half feet tall and weighs around 200 pounds. While keians are capable of ﬂight, they do not actually have physical wings, instead using psionic energy which they manipulate to resemble wings. With skin tones ranging from pale white to dark blue, a keian gives off an aura of peace, making those close by stop and pause in introspection.
Keians are able to speak any language, including secret languages, as their thirst for knowledge and understanding allows their minds to quickly grasp any language without having heard or seen it before.
Keians gain a +10 racial bonus to the DC of any aversion power they manifest against either combat or conﬂict.
Keians are not aggressive by nature. A typical keian would prefer to discuss any conﬂict, understand the reasons that each party is upset, and then come to a mutually beneﬁcial understanding. Unfortunately, this course of action is not always available. Keians will rely on their manifesting ability if they are forced into combat.
Aura of Peace (Su): The presence of a keian typically causes those around it to be less aggressive and combative.
The keian is treated as perpetually emanating the soothing aura power, with a Will DC 22 to negate.
Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deﬂection
bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the keian. Otherwise, it functions
as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level
equals the keian’s HD). This aura can be dispelled, but the keian can create it again as a free action on its next turn.
(The defensive beneﬁts from the circle are not included in the keian’s statistics block.)
Psionics: Keians can manifest powers as a 15th level seer. In addition, they have access to the Mind node.
Typical Seer Powers (Save DC 16 + power level): 1 - call to mind, disable, inertial armor, mindlink, precognition, 2 - bestow power, clairvoyant sense, commune, detect hostile intent, 3 - dispel psionics, energy retort, idle vigilance, touchsight, 4 - correspond, psionic divination, psychic reformation, trace teleport, 5 - power resistance, psionic plane shift, psionic true seeing, tower of iron will, 6 - aura alteration, co-opt concentration, psionic contingency, 7 - evade burst, mind blank, personal, psionic moment of prescience, 8 - hypercognition
Regeneration: A keian takes lethal damage from evil-aligned weapons and from powers and effects with the evil descriptor.