Level: Psion/wilder 4, psychic warrior 3
Display: Ma, Vi
Manifesting Time: 1 standard action
Duration: 1 round/level
Power Points: Psion/wilder 7, psychic warrior 5
Four translucent ephemeral tentacles form from your head, bathed in a violet glow. The tentacles can be used to
attack any creature within 5 feet of you. You may use an attack action to make a touch attack with one tentacle, or a full
attack action to make touch attacks with all four (which need not affect the same target if multiple targets are within the
tentacles’ reach). Attacks with these tentacles suffer a -4 penalty due to their need to target a speciﬁc area: a tentacle that successfully hits appears to plunge into the opponent’s brain.
On a successful hit, a tentacle deals 1 point of Intelligence damage. You gain that point of Intelligence as an
enhancement bonus to your Intelligence score. Intelligence you siphon from different foes is tracked separately—the
total siphoned from each individual foe is considered a separate enhancement bonus to your Intelligence, (maximum
+8), and you gain only the highest total. You cannot damage Intelligence below 1 with this effect — it can hinder,
but not cripple. Furthermore, if your tentacle successfully hits a psionic foe, in addition to the intelligence damage,
that foe loses 1d4 power points as if it had spent them (it is possible to drain a psionic foe to 0 power points through this effect).
An attack with the tentacles is considered a mind-affecting effect — which means, amongst other things, creatures immune to mind-affecting effects are immune to the tentacles. Despite their psionic nature, the tentacles bypass power resistance.
Although the tentacles resemble natural weapons, they are not natural weapons. They do not threaten opponents, cannot be combined with other attacks on a full attack, and are not subject to powers that enhance or otherwise alter natural attacks. However, it is possible to score a critical hit with any or all of the tentacles if the target is subject to critical hits. A tentacle threatens a critical hit on a 20, and on a successful critical hit, the Intelligence drain and power point depletion are doubled.
Slayers (from the Expanded Psionics Handbook) manifest this power as if their manifester level was one higher.
Augment: You can augment this power in one or more of the following ways.
1. For every 3 additional power points you spend, the maximum enhancement bonus you can add to your Intelligence
increases by 2, and the tentacles deplete an additional +1 power point when they strike a psionic foe.
2. For every 2 additional power points you spend, the tentacles extend A psion leeches the mental power of her
foe with intellect feast an additional 5 feet.
3. If you spend 4 additional power points, the tentacles now threaten any enemy in their reach, and you can make
a touch attack with one tentacle (with the usual -4 penalty) as an attack of opportunity if an opponent within their reach provokes one.