Level: Psion/wilder 2
Manifesting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: 1 creature
Duration: Instantaneous (see text)
Saving Throw: Will partial (see text)
Power Resistance: Yes
Power Points: 3
You telepathically stimulate the pleasure centers of the target’s brain causing a disorienting jolt of extreme pleasure. This is distracting and somewhat exhausting, causing 3d6 points of nonlethal damage. The subject is considered to be under the effect of a second-level distracting effect and suffers a -2 penalty on saving throws against mind-affecting effects until all nonlethal damage from the power has been healed. Alternately, effects that restore a subject’s mentality (such
as aura alteration, empathic condition relief HC, or psychic chirurgery) can be used to remove or suppress these ill effects. A successful Will saving throw means the target takes half of the nonlethal damage, but suffers no other ill effects.
Creatures not in combat or not otherwise on alert for trouble may not realize this effect is an attack. Intrinsic mental safeguards prevent you from using this power or similar powers upon yourself, although it may be reflected by reddopsi or similar effects.
- For each additional power point you spend, increase the nonlethal damage by one die (d6). For every two additional dice of nonlethal damage, the save DC increases by 1, and the distraction effect is considered 1 level higher.