Induce Cascade

Telepathy [Mind-Affecting]
Level: Telepath 5
Display: Me
Manifesting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: 1 living psionic creature
Duration: 1 round/level or until triggered
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 9

You create a disharmonic in the subject’s mind such that if it attempts to manifest any psionic abilities, there is a chance
a psionic cascade will be initiated. If the subject fails a Will saving throw, it must make a Concentration check with
a DC equal to the DC of this power every time it manifests a power or uses a psi-like ability. If it fails one such
Concentration check, a psionic cascade is initiated (see the Expanded Psionics Handbook). All powers manifested due
to a cascade are augmented as high as possible, but the subject is not obligated to use any other voluntary effects (such
as metapsionic feats or Wild Surge).

The power may be dispelled before it is triggered, but once a cascade is initiated it continues until it runs its
course, even though this would extend its effect beyond the normal duration of the power. An induced psionic cascade
may also be terminated by rendering the subject unconscious, moving it to an area where manifestation is impossible,
or application of brain lock or similar effects. Effects that drain power points will also end a cascade prematurely, but only by helping to empty the subject’s power point reserve sooner.

The subject does not actually contract the disease cascade flu, and cannot transmit this condition to others. Immunity to disease and disease curative effects are likewise of no benefit against induce cascade.

Augment: For every 2 additional power points you spend, increase the save DC by 1.

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