Healing Node

Granted Power: Three times per day, by expending your psionic focus as a standard action, you can heal up to your manifester level in hit point by touch. In addition, you always treat Heal as a class skill.

  1. Mending TouchA: Trigger the target’s natural healing ability.
  2. Empathic TransferA: Transfer another’s wounds to yourself.
    Secure Life: Stabilize a dying target
  3. Body AdjustmentA: You heal 1d12 damage.
  4. Body PurificationA: You restore 2 points of ability damage.
  5. Restore Extremity: Return a lost digit, limb or other appendage to subject.
  6. Psionic RevivifyA,X. Return the dead to life before the psyche leaves the corpse.
    Heal InjuriesA: Heal large amount of damage
  7. Restoration, Psionic: Restores level and ability score drains.
  8. True Metabolism: You regenerate 10 hit points/round.
  9. Regenerative Aura: Heal all creatures within range for 25 hit points per round (max 250 hit points).
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