Healing Node
Granted Power: Three times per day, by expending your psionic focus as a standard action, you can heal up to your manifester level in hit point by touch. In addition, you always treat Heal as a class skill.
- Mending TouchA: Trigger the target’s natural healing ability.
- Empathic TransferA: Transfer another’s wounds to yourself.
Secure Life: Stabilize a dying target - Body AdjustmentA: You heal 1d12 damage.
- Body PurificationA: You restore 2 points of ability damage.
- Restore Extremity: Return a lost digit, limb or other appendage to subject.
- Psionic RevivifyA,X. Return the dead to life before the psyche leaves the corpse.
Heal InjuriesA: Heal large amount of damage - Restoration, Psionic: Restores level and ability score drains.
- True Metabolism: You regenerate 10 hit points/round.
- Regenerative Aura: Heal all creatures within range for 25 hit points per round (max 250 hit points).
page revision: 4, last edited: 23 Feb 2010 19:40