Flora Phrenic Guardian

Large Plant (Psionic)
Hit Dice: 6d8+18 (45 hp)
Initiative: +0
Speed: 20 ft. (4 squares)
Armor Class: 20 (–1 size, +11 natural), touch 9, flat-footed 20
Base Attack/Grapple: +4/+13
Attack: Slam +9 melee (2d6+5) or spines +3 ranged (1d8+5)
Full Attack: 2 slams +9 melee (2d6+5) or spines +3 ranged (1d8+5)
Space/Reach: 10 ft./ 10 ft.
Special Attacks: Improved grab, constrict 2d6+7, entangling roots, poisonous pollen, razor vines
Special Qualities: Darkvision 60 ft., dormant form, immunity to electricity, low-light vision, phrenic travel, plant traits, resistance to fire 10
Saves: Fort +8, Ref +2, Will +2
Abilities: Str 20, Dex 10, Con 17, Int 7, Wis 10, Cha 9
Skills: Climb +6, Hide +5, Listen +6, Move Silently +6, Spot +6
Feats: Ability Focus (poisonous pollen), Alertness, Weapon Focus (slam)
Environment: Any outdoor
Organization: Solitary
Challenge Rating: 4
Treasure: Half standard
Alignment: Usually neutral
Advancement: 7-10 HD (Large); 11-20 HD (Huge)
Level Adjustment:

What sounds like rustling tree limbs and the leaves of shrubs gains in volume until, with a bursting from the earth, there comes an enormous flower, one with razor-sharp leaves and a center of tingling spines. When you least expect it, some of the nearby flowers explode in a burst of poison and shards.

A thousand shimmering roses, each and every one a different sparkling colour, almost too vibrant to be true is the dormant form of the flora phrenic guardian. It can sense anyone entering its protected location through a thousand ears and eyes, each in the guise of a beautiful flower, so beautiful that it can entrance trespassers while the flora guardian changes into its battle form.

A flora phrenic guardian stands 12 feet tall and weighs roughly 2400 pounds. Its body is composed entirely of organic material: roots, plants, soil, and such.

Combat

The flora phrenic guardian reacts only when intruders encroach upon its phrenic location and cause harm to the location. When such an occurrence comes to pass, the guardian is swift in meting out retribution, using its phrenic travel ability to immediately assault enemies, its entangling roots ability to hold enemies in place, and its poisonous pollen if the situation requires it.

Constrict (Ex): A flora phrenic guardian deals 2d6+7 points of damage with a successful grapple check.

Entangling Roots (Su): While in its phrenic location, a flora phrenic guardian is able to command all plants within a 40 radius of itself to entangle intruders unless they succeed on a DC 12 Reflex save. Creatures that succeed their save are limited to half movement. Entangled creatures may attempt a DC 20 Strength check or a DC 20 Escape Artist check to free themselves from the roots, but are still limited to half movement. The roots continuously attempt to entangle all intruders until the phrenic guardian cancels the effect or is destroyed.

Improved Grab (Ex): To use this ability, a flora phrenic guardian must hit with both slam attacks. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

Poisonous Pollen (Su): Once per day, a flora phrenic guardian can emit poison through the pollen in its flowers, affecting all creatures within 30 ft (inhaled sassone leaf residue, DC 18 Fort save resists, 2d12 hp / 1d6 Con).

Razor Vines (Ex): As a standard action, a flora phrenic guardian can make a melee touch attack by using the razor-sharp vines that are part of its body similar to a whip, dealing 1d4+5 points of slashing damage. On a successful attack, the flora phrenic guardian may make a free trip attempt that does not provoke attacks of opportunity. If the attempt fails, the opponent cannot react to trip the flora phrenic guardian.

Dormant Form (Ex): The dormant form of a flora guardian is as a lush bed of flowers, appearing to grow within it phrenic location. While in this form, the flora phrenic guardian is treated as having total concealment, but may not make any attacks until it manifests in its active form, a process which takes one standard action.

Immunity to Electricity (Ex): Flora phrenic guardians take no damage from electricity.

Phrenic Travel (Su): While within the bounds of its phrenic location, the flora phrenic guardian can move to anywhere within the location as if using the psionic dimension door power. To a casual observer, it simply appears as if the guardian shrinks into a single flower and another flower within the location grows into a new guardian.

Skills: Flora phrenic guardians have a +8 racial bonus on Hide checks and a +4 racial bonus on Listen and Move Silently checks.

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