Fear Mentat

Small Outsider (Extraplanar, Psionic)
Hit Dice: 3d8 (13 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 17 (+1 size, +1 Dex, +5 natural), touch 12, flat-footed 16
Base Attack/Grapple: +3/-3
Attack: Slam +2 melee (1d3-2)
Full Attack: 2 slams +2 melee (1d3-2)
Space/Reach: 5 ft./ 5 ft.
Special Attacks: Psi-like abilities, psionics, summon mentat
Special Qualities: Damage reduction 10/magic, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, tongues
Saves: Fort +3, Ref +4, Will +3
Abilities: Str 6, Dex 13, Con 10, Int 10, Wis 11, Cha 15
Skills: Bluff +10, Diplomacy +10, Intimidate +12, Knowledge (psionics) +6
Feats: Persuasive, Psionic Endowment
Environment: Outer plane of their godmind
Organization: Solitary, pair, or squad (3–5)
Challenge Rating: 3
Treasure: Standard
Alignment: Neutral evil
Advancement: 4-9 HD (Small); 10-28 HD (Medium)
Level Adjustment:

The grey eyes of the creature before you seem devoid of sympathy or kindness. As you look into those eyes, you seem to see the glimpse of a nightmare forgotten, a terror from your past you had thought long gone. The smile on its lips has not a hint of joy or happiness, causing the hair on the back of your neck to stand on end.

Although small in stature, the fear mentat has an incredibly daunting presence; the respect it commands with a single look often causes much larger creatures to avoid its company. Fear mentats stand just less than 3 feet tall and weigh around 35 pounds. Their skin, hair, and eye color are typically dark, nearly black, seeming to drape the mentat in darkness.

Fear mentats speak Celestial, Draconic, Infernal, and Abyssal. In addition, they are treated as being always under the effect of a tongues spell.

Combat

As the harbingers of fear and nightmares, fear mentats enjoy utilizing the psionic abilities at their disposal to instill fear and terror in those they encounter, regardless of the demeanor of the individual encountered. However, fear mentats are neither reckless nor stupid and will seek to use their abilities from a safe distance, knowing that in a physical altercation, they are at a severe disadvantage.

Psi-like abilities: At will – demoralize; 3/day – aversion. Manifester level 3rd. The save DCs are Charisma-based.

Psionics: Fear mentats can manifest powers as telepaths of a level equal to their hit dice. Their power selection typically revolves around those that have the fear subtype or mind-affecting descriptor. In addition, they have access to the Fear node.

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