Everyman

Psychometabolism (Shapechanging)
Level: Psion/wilder 2, psychic warrior 2
Display: Vi
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 hour/level
Power Points: 3

You subtly shift your facial features and voice to become more average. This is a minor physical transformation, not an illusion, and as such fools touch as well as sight. If there was anything striking about your appearance it can be hidden while this power is in effect. You may alter your skin tone and texture, hair (including facial hair) color, length, and style to anything normally possible for the race you appear as. Birthmarks, moles, tattoos, piercings, and other distinguishing features are not visible unless you specifically will it. Psionic tattoos may still be tapped while hidden.

While changed you are recognizable as yourself only if you want to be; even an average-looking manifester can appear as a different average individual (but not any specific individual). During the manifestation of this power, your features liquefy and shift. It is obvious to anyone directly watching you that you are changing, although it is subtle enough that it doesn’t call additional attention to you (and may be hidden by clothing such as a hood). At any point during the power’s duration, you may concentrate as a standard action to change your appearance again. If you are dressed appropriately you may also attempt to hide, even in plain sight, by ducking into a large crowd and shifting as you move through it. Your clothing and gear are not changed. While this power does not allow you to mimic a specific individual, you do gain a +10 circumstance bonus to Disguise checks. Dromites, elans, and half-giants may be treated as humanoids for the purposes of this power.

Augments: You can augment this power in one or more of the following ways.

  • If you spend an additional 2 power points, you may consider humanoids, monstrous humanoids, and fey as part of the same type when changing your apparent race.
  • If you spend an additional 2 power points, you may alter your smell to blend in with creatures using the scent ability or who identify individuals by pheromones or other chemical senses.
  • If you spend 1 additional power point, you may use this power to disguise yourself as particular individuals as well as average members
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