The projectiles loosed by the epic marksman seem to defy all logic. With no apparent effort, she can perform the unimaginable at nearly any range.
Game Rule Information
Hit Die: d6
Skill points at each additional level: 4+Int modiﬁer.
Manifesting: The marksman’s manifester level continues to improve at each level, but her base power points per day and powers known do not increase after 20th level (except through the use of epic feats).
Wind Reader: The duration of this ability continues to increase at its previous rate.
Cover Fire: The save or check DC of this ability continues to increase at its previous rate.
Signature Style: The save DC of any signature style ability continues to increase at its previous rate. An epic
marksman does not automatically learn any additional signature styles (but see below). The ability to apply particular feats to the weapons of her chosen signature styles also applies to compatible epic feats.
Bonus Feats: An epic marksman gains a bonus feat at 23rd level and every 4 levels higher than that (27th, 31st, and so on). Additionally, she gains a bonus archery-related feat (one that requires Point Blank Shot) at 26th level and every 6 levels higher than that (32nd, 38th, and so on). When a marksman gains a bonus feat at any of these levels, she may forfeit that feat to instead learn the next-highest tier of any signature style, to a maximum of the 4th tier.