Metacreativity (Creation) [Force]
Level: Marksman 2, psychic warrior 2
Display: Ma
Manifesting Time: 1 standard action
Range: 0 ft.
Effect: 1d4 ectoplasmic bolts, arrows, or sling bullets
Duration: 1 minute/level
Saving Throw: None
Power Resistance: No
Power Points: 3
You coalesce semi-stable ectoplasm into 1d4 arrows, crossbow bolts, or sling bullets appropriate to your size,
and encase them in a thin layer of stable ectoplasm. Ammunition created this way is considered masterwork (+1
enhancement bonus on attack rolls, no direct bonus on damage rolls). Ephemeral ammunition has a delayed-delivery effect: After being fired, the bolt partially phases out of the material plane and onto the ethereal plane. This does not allow it to shoot through armor or walls (you still need clear line of effect to your target), but it does allow it to impact a target without the target noticing. A bolt that hits successfully hits a corporeal target embeds itself entirely in the target, but the effect is not terribly obvious — the bolt does no damage, and there’s no entry wound.
At any point during the power’s duration, as a swift action, you may order any or all of the bolts to return
to the material plane, at which point they deliver their full normal damage (adjusted for damage reduction if
appropriate) +1d4 points of force damage before dissipating back to their constituent ectoplasmic particles.
No external wounds are present from this damage. This power is frequently used to deliver poison as well as its
usual effects; such additions to the ammunition take effect when damage is dealt.
As a side property of the phasing effect, ephemeral bolts can be used to attack ethereal creatures while you
stand on the material plane, although they are treated as invisible unless you can see them through other means.
Used this way, the bolts lose their delayed-delivery property and are treated as normal (although they retain
the bonus force damage), and any obstruction on either plane stops them. However, you cannot use this power to
attack the material plane while on the ethereal plane.
If used to attack an incorporeal target (on either plane), the bolts do 1d4 points of force damage on impact.
Augment: You may augment this power in one or both of the following ways:
1. For every 2 additional power points you spend, increase the force damage dealt by each bolt by one die
(d4), and increase the enhancement bonus on attack rolls by 1.
2. If you spend 3 additional power points, the enhancement bonus on attack rolls applies to damage rolls as well.