Energy Node
Granted Power: Any power you manifest that deals fire, cold, sonic or electricity damage is manifested at +1 manifester level.
- Energy RayA: Deal 1d6 energy (cold, electricity, fire, or sonic) damage.
- Sapping Energy: Suck the energy out of your enemy’s muscles.
- Energy ConeA: Deal 5d6 energy damage in 60-ft. cone.
- Energy AdaptationA: Your body converts energy to harmless light.
KinesisA: You gain special abilities with your psychokinetic powers. - Energy BallA: Deal 7d6 energy damage in 20-ft. radius.
- Fiery DiscorporationA: Cheat death by discorporating into nearby fire for one day.
- Energy Conversion: Offensively channel energy you’ve absorbed.
- Energy Form†: Wreath your form in energy.
- Transmuting Energy: Completely engulf a creature in energy, causing it to erupt in an explosion of energy.
page revision: 1, last edited: 16 Aug 2009 16:46