Energy Node

Granted Power: Any power you manifest that deals fire, cold, sonic or electricity damage is manifested at +1 manifester level.

  1. Energy RayA: Deal 1d6 energy (cold, electricity, fire, or sonic) damage.
  2. Sapping Energy: Suck the energy out of your enemy’s muscles.
  3. Energy ConeA: Deal 5d6 energy damage in 60-ft. cone.
  4. Energy AdaptationA: Your body converts energy to harmless light.
    KinesisA: You gain special abilities with your psychokinetic powers.
  5. Energy BallA: Deal 7d6 energy damage in 20-ft. radius.
  6. Fiery DiscorporationA: Cheat death by discorporating into nearby fire for one day.
  7. Energy Conversion: Offensively channel energy you’ve absorbed.
  8. Energy Form: Wreath your form in energy.
  9. Transmuting Energy: Completely engulf a creature in energy, causing it to erupt in an explosion of energy.
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