Psychokinesis [see text]
Level: Kineticist 2
Manifesting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./ level)
Target: Up to five creatures or objects; no two targets can be more than 15 ft. apart.
Saving Throw: Reflex half or Fortitude half; see text
Power Resistance: Yes
Power Points: 3
Upon manifesting this power, you choose cold, electricity, fire, or sonic. You release a powerful missile of energy of the chosen type at your foe. The missile deals 3d6 points of damage to each creature or object you target, to the maximum of five targets. You cannot hit the same target multiple times with the same manifestation of this power. This power’s subtype is the same as the type of energy you manifest.
- For every additional power point you spend, this power’s damage increases by one die (d6) and its save DC increases by 1.