Created rather than born, the elan paragon understands that her psionic heritage is truly from where her powers stems. She seeks to expand the psionic power that created and infused her being, while also expanding her knowledge, that it may help her unlock the powers lying dormant within. To keep her society secret, she also seeks to use her psionics power to mask her unusual nature, keeping the prying eyes of other races from her race. Due to the incredible lifespan that elans possess, an elan paragon understands that all will come in time and possess a patience that would cause many elves to become envious.
Adventures:
Elan paragons have the same drive for exploration that humans have, as they were originally human. They seek adventure for a variety of reasons, including the thrill, to expand their knowledge, or for riches.
Characteristics:
An elan paragon works to blend her psionic heritage with her aberrant nature. They tend to be quicker of wits than standard members of their race, and are better at hiding their nature from others. An elan paragon seeks to master the psionic powers used in her creation.
Alignment:
Elan paragons can be of any alignment. Because they are created and not born, they tend to be more lawful than chaotic, as they work with their makers to identify possible candidates to become future elans. That said, chaotic elans aren’t unheard of, and frequently operate on their own moral codes, seeing themselves as removed from society and therefore above it.
Religion:
Elan paragons tend not to follow any particular god. Knowing that you were created by others instead of born, and will not die of old age, has a tendency to give elan paragons a unique perspective on life and death. Some elan paragons do venerate deities, and typically choose deities associated with knowledge. Others simply retain the habit of worshipping whatever deity they followed in their human lifespan, although over time this practice tends to wane.
Background:
Most elan paragons come into their abilities from a life of trying to develop their psionic potential and avoiding detection from the societies that are unaware they exist. The elan paragon understands that other societies are sources of information and, many times, they progress in their abilities along other races, instead of other elans, although they continue to strike these races as a little odd on some primal level.
Other Races:
Elan paragons, being originally human, tend to have a mixed view of the human race. Some elan paragons see them as inferior, while others view them with a nostalgic view. Because other races are more prolific, elan paragons understand that they will need to work alongside these other races for at least part of their immortal lives.
Other Classes:
Similar to their views on other races, elan paragons view other classes as those who they will, at some point in time, have to work with or alongside. A thousand years is a long time, and much will likely be seen. This viewpoint gives the elan paragon more tolerance of other classes. They do, however, tend to prefer the company of those classes of a psionics nature.
Abilities:
Naturally inclined toward psionics and the psion class in particular, elan paragons benefit from a high Intelligence for their manifesting ability. Constitution is also important for their survivability.
GAME RULE INFORMATION
Hit Die: d4
Class Skills:
Elan paragons can choose any eight skills as class skills. (Knowledge skills must be selected individually). Skill points at each level: 4 + Int modifier Skill points at 1st level: (4 + Int modifier) x4
Class Features:
Weapon and Armor proficiency: Elan paragons are proficient with the club, dagger, heavy crossbow, light crossbow, quarterstaff, and short spear. They are not proficient with any type of armor or shield.
Manifesting: At 2nd and 3rd level, an elan paragon gains additional power points per day and access to new powers as if she had also gained a level in psion. She does not, however, gain any other benefit a character of that class would have gained (bonus feats, metapsionic or item creation feats, and so on). This essentially means that she adds the level of elan paragon to the level of psion and then determines power points per day, powers known, and manifester level accordingly.
If the character did not have any class levels in psion before taking this paragon class, she does not gain an increase to her manifesting levels.
Aberrant Sight (Ex): At 1st level, an elan paragon gains darkvision out to 60 feet.
Psionic Talent: An elan paragon gains the Psionic Talent feat for free at first level.
Masked Nature (Ex): At 1st level, an elan paragon may mask her psionic and aberrant nature from others. As a standard action, she may grant herself a +10 bonus on Bluff and Disguise checks made to impersonate a human (or other creature with the human subtype) for 8 hours (or until dismissed). While this ability is active, her psionic aura strength is half as strong as it normally would be (see detect psionics). Ironically, this ability is drawn from an elan's aberrant heritage itself, and as such tends to subconsciously unsettle more humanoid minds.
While this ability is active, NPCs that remain within 30 ft. of the elan paragon have their attitudes automatically worsen towards the elan paragon (but not to her companions) one step every five minutes, to a maximum of Unfriendly. These can be altered by Diplomacy checks orother means as normal.
Psionic Heritage (Ex): At 2nd level, an elan paragon’s naturally psionic potential allows her to select any psionic, metapsionic or item creation feat as a bonus feat. She must still meet all prerequisites for the feat.
Ability Boost (Ex): At 3rd level, an elan paragon gains a +2 bonus to Intelligence.