Difficulty Class: 5
Channeling Time: 1 standard action
Effect: Ectoplasm (see text)
You reach into the Astral Plane, and grasp some of its essence, shaping it into malleable, but stable ectoplasm.
You take some ectoplasm out of the Astral Plane, so that you can shape it. You can make the ectoplasm cover your whole body as a move action, granting you a +2 armor bonus to AC. This armor bonus does not confer a spell failure chance, nor does it incur an armor check penalty. As long as you gain this armor bonus, you gain a +5 bonus to Disguise checks to disguise yourself as an astral construct, and you do not gain any penalties for disguising yourself as another type of creature. You may take the ectoplasm off your body as a move action.
You can also attempt to shape the ectoplasm into a single object. To do so, you must make a channeling check against the Craft DC to make such an object as a standard action. If successful, you shape the ectoplasm into the desired object. You may not shape the ectoplasm into a weapon, as it is too malleable to be used as a weapon. You may reshape the ectoplasm as a standard action.
Enhance: For every 2 points by which you increase the DC, the armor bonus increases by 1. The armor bonus may not exceed your channeling ability modifier, however.