Large Elemental (Earth, Psionic)
Hit Dice: 9d8+27 (67 hp)
Speed: 20 ft. (4 squares), burrow 20 ft.
Armor Class: 24 (–1 size, +15 natural), touch 9, flat-footed 24
Base Attack/Grapple: +6/+15
Attack: Slam +10 melee (2d6+5) or Mineral Veins +10 melee (3d6+5) or Rock +5 ranged (2d8+5)
Full Attack: 2 slams +10 melee (2d6+5) or 2 Mineral Veins +10 melee (3d6+5) or Rock +5 ranged (2d8+5)
Space/Reach: 10 ft./ 10 ft.
Special Attacks: Improved grab, metallic spray, hurl stone
Special Qualities: Elemental traits, damage reduction 5/adamantine, darkvision 60 ft., dormant form, low-light vision
Saves: Fort +9, Ref +3, Will +5
Abilities: Str 21, Dex 10, Con 17, Int 7, Wis 10, Cha 9
Skills: Hide +7* (+11 in dormant form), Listen +3, Spot +3
Feats: Improved Bull Rush, Improved Natural Attack (mineral veins), Iron Will, Power Attack
Environment: Any outdoor or cave
Challenge Rating: 7
Alignment: Usually neutral
Advancement: 10-14 HD (Large); 15-25 HD (Huge)
Level Adjustment: —
To the sound of pebbles and rocks falling on soil, a massive figure of what appears to be mineral veins from the earth itself erupts from the ground.
Standing before you, it appears to have taken offense to your intrusion on the land. It lashes out with a stratum of some metal, now studded in shards, while at the same time heaving a boulder in preparation to launch.
When in its dormant form, the earthen phrenic guardian exists as mineral veins swimming beneath the surface of the area it guards. Generally this means that it isundetectable until the time it manifests itself. At such a time that enemies threaten the phrenic location, the veins burst out of the earth and grab whatever loose items that can be found, sometimes even using nearby animals.
Some guardians snatch weapons from the hands of surprised adventurers, while at the same time ripping out rocks and tree branches to form its combat form - a central eye of liquid minerals suspended floating in the air as the veins pulse and throb, its body created by all that which was near the area, from branches to horses, swords to rocks.
An earthen phrenic guardian stands 11 feet tall and weighs roughly 4000 pounds. Its body is composed of all manner of earthen substances: soil, rock, metal, crystal, and the like.
As the guardian of a phrenic location, the earthen phrenic guardian is a fearsome opponent. Despite being built of rock and metal, these guardians are not slow to react when intruders inflict damage upon the location it guards.
Hurl Stone (Ex): Against ranged opponents, an earthen phrenic guardian is capable of launching large stones from its own form. As a standard action, it may make a ranged attack against an opponent by hurling a stone, which has a range increment of 30 feet. On a successful strike, the target suffers 2d8+5 points of bludgeoning and piercing damage.
Improved Grab (Ex): To use this ability, an earthen phrenic guardian must hit a medium or smaller opponent with its mineral veins attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Metallic Spray (Su): The liquid, mineral-based eye at the center of the earthen phrenic guardian grants it the ability to spray a liquid metal at an enemy within 30 feet. This spray instantly hardens upon contact with a creature and on a successful ranged attack, coats the creature, cutting off the target’s ability to breathe. As a full round action, the creature may attempt a DC 20 Strength check to break the metallic coating or it suffers suffocation effects.
Mineral Veins (Ex): In place of its slam attacks, many earthen phrenic guardians will use the veins of minerals that make up their appendages as whip-like weapons. Treat these veins as whips that deal 2d6+5 points of lethal, slashing damage on a successful attack. Attacking with its mineral veins does not provoke attacks of opportunity as a whip normally does. The mineral veins can damage armored opponents even if a whip normally would not.
Dormant Form (Ex): The dormant form of an earthen guardian is below ground, as the constituent parts of the elements of earth that form the guardian. While in this form, the earthen phrenic guardian is treated as having total concealment, but may not make any attacks until it manifests in its active form, a process which takes one standard action.
Elemental Traits: An earthen phrenic guardian is immune to poison, sleep effects, paralysis, and stunning. It is not subject to critical hits or flanking. Earthen phrenic guardians do not eat, sleep, or breathe.
Skills: An earthen phrenic guardian has a +8 racial bonus on Hide checks in its phrenic location and a +12 bonus when in its dormant form.