Telepathy [Mind-Affecting]
Level: Psion/wilder 2
Display: Me
Manifesting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: 1 living creature
Duration: 2 rounds/level
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 3
You dampen the subject’s perception and reflexes so that he has trouble noting and reacting to the actions of
others. The subject takes a -2 penalty on Initiative checks (although its place in a previously-rolled initiative count
remains unchanged). Furthermore, the subject may not make attacks of opportunity; he simply does not notice
an opponent leaving himself open to attack quickly enough to exploit this opportunity. Readied actions taken by
the subject are resolved after the action or event for which the subject waited, not before (possibly causing them to
miss if the subject’s target moved). The subject may not take immediate actions or otherwise react to the actions of
others outside its turn, although actions that would be available as immediate may still be taken as swift actions
during its turn.
Augment: You can augment this power in one or more of the following ways.
1. If you spend an additional 4 power points, the subject may not use the Evasion special ability, and Improved Evasion is treated as Evasion. If you instead spend 6 additional power points, the subject may not use either
of these abilities.
2. If you spend an additional 4 power points, the subject may not use the Uncanny Dodge special ability and
Improved Uncanny Dodge is treated as if it was instead Uncanny Dodge. If you instead spend 6 additional power
points, the subject may not use either of these abilities.
3. For every 2 additional power points you spend, the subject’s penalty to Initiative checks increases by 2.
In addition, for every 2 power points spent on these effects, increase the save DC by 1.