A dromite’s natural sensory and martial abilities make him naturally inclined toward the path of the ranger. The ranger’s tracking ability compliments the dromite’s scent ability, while their underground society lends to the dungeoneer aspects of the ranger.
Requirements:
To take a dromite ranger racial specialty level, a character must be a dromite about to take its 1st, 4th, or 7th level of ranger.
GAME RULE INFORMATION
Hit Die: d8
Class Skills
Dromite ranger racial specialty levels have the class skills of the standard ranger class, plus Autohypnosis and Knowledge (Psionics). Skill Points at Each Level: 6 + Int modifier. Skill Points at 1st level: (6 + Int modifier) x4.
Class Features
All of the following are class features of the dromite ranger racial specialty levels.
Favored Enemy: As the standard Ranger class ability.
Track: As the standard Ranger classability.
Wild Empathy (Ex): Beginning at 1st level, a dromite ranger can improve the attitude of an animal. This ability functions identically to the ranger class feature of the same name, except that the dromite ranger’s natural affinity to dealing with others grants it a +2 racial bonus to its wild empathy checks.
Animal Companion (Ex): At 4th level, a dromite ranger gains an animal companion. This ability functions identically to the standard ranger ability, but a dromite ranger may also choose from the following list of animals: brain mole, folugub, phrenic badger, phrenic bat, and phrenic rat.
Up The Walls: At 7th level, a dromite ranger gains the Up the Walls feat as a bonus feat. This racial specialty feature replaces a standard ranger’s woodland stride class feature.