Small Outsider (Extraplanar, Psionic)
Hit Dice: 3d8 (13 hp)
Speed: 30 ft. (6 squares)
Armor Class: 16 (+1 size, +5 natural), touch 11, flat-footed 16
Base Attack/Grapple: +3/-1
Attack: Slam +4 melee (1d3)
Full Attack: 2 slams +4 melee (1d3)
Space/Reach: 5 ft./ 5 ft.
Special Attacks: Psi-like abilities, psionics, summon mentat
Special Qualities: Damage reduction 10/magic, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, tongues
Saves: Fort +3, Ref +3, Will +4
Abilities: Str 10, Dex 11, Con 10, Int 15, Wis 13, Cha 6
Skills: Bluff +4, Craft (sculpting) +7, Disguise +4, Knowledge (psionics) +8, Listen +3, Psicraft +8, Spot +3, Use Psionic Device +6
Feats: Psicrystal Affinity (artiste), Psionic Affinity
Environment: Outer plane of their godmind
Organization: Solitary, pair, or squad (3–5)
Challenge Rating: 3
Alignment: Lawful neutral
Advancement: 4-9 HD (Small); 10-28 HD (Medium)
Level Adjustment: —
A slick substance seems to coat the form of the small humanoid in the distance. Its dark eyes look directly at you before it looks down at its previously empty hands, hands which now hold a club. Looking back to you, the creature seems to be waiting to see exactly what you intend to do.
The creation mentat is a small, wiry creature, although it is by no means frail. A slick coating of ectoplasm covers its entire body, giving it the appearance of some form of sea creature. Creation mentats stand just over 3 feet tall and weigh a meager 40 pounds. Their skin and hair color are so pale as to look translucent, especially as they covered in ectoplasm. Their eyes are a grayish blue.
Creation mentats speak Celestial, Draconic, Infernal, and Abyssal. In addition, they are treated as being always under the effect of a tongues spell.
As exemplars of metacreativity, creation mentats prefer to create solutions to problems rather than resort to brute force or dazzling effects. Often, a creation mentat will use its psionic ability to create either an object or a construct to help resolve any confrontation. If a creation mentat has to resort to combat, it will often try to flee and hide behind one of the astral constructs it can create and repair any damage the construct suffers.
Psionics: Creation mentats can manifest powers as shapers of a level equal to their hit dice. In addition, they have access to the Creation node.