Conjure Flame

Elements [Fire]
Difficulty Class: 3
Channeling Time: 1 standard action
Range: 30 ft.
Target: One creature
Duration: Instantaneous
Saving Throw: Reflex half

With a few simple gestures and a chant spoken in the Ignan language, you conjure a flame into your open hand.

The ability to conjure a flame is one of the simplest incantations in the elemental sphere, and most channelers learn this incantation before they move on to the more difficult incantations of the fire elemental sphere.

As part of this incantation, your target takes 1d6 points of fire damage, although it may attempt a Reflex save to half the damage taken.

Enhance: You can enhance this incantation in one or both of the following ways.

For every 2 points by which you increase the DC, this incantation’s damage increases by one die (d6).

If you increase the DC by 4, the target must make an additional Reflex save or catch on fire for 1d4 rounds, taking 1d6 points of fire damage each round. A burning creature can take a move action to put out the flame.

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