Difficulty Class: 15
Channeling Time: 1 standard action
Range: 60 ft.
Target: One creature
Saving Throw: Fortitude partial (see text)
You point to the skies, and the clouds are torn apart by a falling sphere of ice. The comet traces your hand’s gestures, before crashing down straight into an opponent.
You summon a comet from the skies that crashes down into your foes. The comet deals 5d6 points of damage. One-half of this damage is bludgeoning damage; the other half is cold damage.
Additionally, the target must make a Fortitude save or be knocked prone by the comet.
After the comet has crashed down, the area in which it crashed is considered to be covered with dense rubble. It costs 2 squares of movement to enter a square with dense rubble. The DC of Balance and Tumble checks on dense rubble increases by 5, and the DC of Move Silently checks increases by 2.
You can only channel this incantation if you are outdoors.
Enhance: For every 2 points by which you increase the DC, this incantation deals an additional 1d6 points of damage.
If you increase the DC by 4 points, this incantation affects all creatures in an area of a 5-ft. radius burst, rather than a target of one creature.
If you increase the DC by 4, you may channel this incantation indoors.