Cold Snap

Nature [Weather]
Difficulty Class: 9
Channeling Time: 1 standard action
Range: 30 ft.
Area: 30-ft. spread, centered on you
Duration: Aura
Saving Throw: Fortitude negates

As you concentrate, the air becomes chilly at first, as though a cold wind blows through the area. Then, the air becomes increasingly colder, until the chill is almost enough to freeze anything not protected.

When you are in this incantation, each creature in this incantation’s area except you must make a Fortitude save or take 1d6 points of nonlethal damage. Creatures reduced to unconsciousness begin taking lethal damage (1d6 points per round).

Creatures with cold resistance gain a bonus on their saving throw equal to their cold resistance. Creatures with immunity to cold damage are immune to this incantation.

A creature that takes any nonlethal damage from this incantation suffers from frostbite and is fatigued.

Enhance: You can enhance this incantation in one or both of the following ways.

If you increase the DC by 6, creatures in the area who wear metal armor are treated as if the chill metal spell was cast upon them (see the Player’s Handbook).

If you increase the DC by 12, the range and area increase to 1 mile.

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